前面几篇讲了圆环和时针刻度进度条,这篇将会结合这两个图形,绘制出齿轮形状的进度条。在不断积累过程中,我们会发现从底层开发,并不是很困难,更为灵活。所以对于要求高或定制需求,所用时间,会远远小于通过插件修改所消耗的精力。
要实现图形如下:
一、创建对应页面
1.1 创建charts.js文件
/**
* 图表 - 圆环和刻度结合为齿轮进度条
*/
export class CircleBox {
//构造函数
constructor(_context){
}
//绘制图表
drawCircle(){
}
}
1.2 创建vue页面
<template>
<view class="wrap-box">
<view class="echart-box chart01">
<view class="title">图表:圆环和刻度结合为齿轮进度条</view>
<view class="content">
<canvas canvas-id="chartBox4" id="chartBox4" class="chart"></canvas>
<view class="btn-box">
<button type="default" class="btn" @click="mulEvent()">减小</button>
<button type="default" class="btn" @click="addEvent">增加</button>
</view>
</view>
</view>
</view>
</template>
<script>
import { CircleBox } from './charts.js';
export default {
data() {
return {
cbox1: null, //画布实例对象
percent: 0, //当前进度值
step: .1 //每次修改递增或递减值
}
},
mounted() {
this.initCircle1();
},
methods: {
mulEvent(){
//递减
this.percent = this.percent - this.step <= 0 ? 0 : this.percent - this.step;
//修改进度值
this.cbox1.percent = this.percent;
//开始绘制
this.cbox1.drawCircle();
},
addEvent(){
//递增
this.percent = this.percent + this.step >= 1 ? 1 : this.percent + this.step;
//修改进度值
this.cbox1.percent = this.percent;
//开始绘制
this.cbox1.drawCircle();
},
initCircle1(){
//实例对象
this.cbox1 = new CircleBox(uni.createCanvasContext('chartBox4'));
//开始绘制
this.cbox1.drawCircle();
}
}
}
</script>
<style lang="scss">
@import '../index.scss';
</style>
1.3 scss样式页面
样式和前两篇一样。
二、实现chart图表
2.1 构造函数中定义变量
//构造函数
constructor(_context){
this.ctx = _context;
//刻度数
this.number = 50;
//直径
this.radius = uni.upx2px(300);
//内填充
this.padding = uni.upx2px(20);
//线宽
this.lineWidth = uni.upx2px(20);
//刻度宽度
this.scaleWidth = uni.upx2px(10);
//刻度高度
this.scaleHeight = uni.upx2px(8);
//线颜色
this.lineColor = "#D7EAFF";
//占比
this.percent = 0;
//百分比颜色
this.percentColor = "#297DFE";
//字体大小
this.fontSize = uni.upx2px(42);
//字段颜色
this.fontColor = '#297DFE';
}
2.2 开始绘制
在第三篇中,已经对时针刻度相关计算进行详细解说,不清楚的可以去了解下。
以下代码,是几篇整合而来,基本上都差不多,只有部分细节进行了修改。代码如下:
//绘制图表
drawCircle(){
//清空画布
this.ctx.clearRect(0, 0, this.radius, this.radius);
//计算实际直径(减掉四周内填充)
let _radius = this.radius/2-this.padding*2;
//开始绘制圆环
this.ctx.beginPath();
this.ctx.arc(this.radius/2,this.radius/2, _radius,0,Math.PI*2, false);
this.ctx.lineWidth = this.lineWidth;
this.ctx.strokeStyle = this.lineColor;
this.ctx.stroke();
//计算角度值(倾斜平均值)
let _depth = Math.PI*2/this.number;
//绘制时刻底色
//计算刻度直径(减去四周内填充)
let _scaleRadius = this.radius - this.padding * 2;
//开始底色部分绘制
this.ctx.beginPath();
this.ctx.strokeStyle = this.lineColor;
this.ctx.lineCap = 'round';
//循环绘制刻度
for(var i=0;i<this.number;i++){
this.ctx.save();
this.ctx.lineWidth=this.scaleHeight;
//把基点设置为圆心
this.ctx.translate(this.radius/2,this.radius/2);
this.ctx.rotate(_depth*i);
this.ctx.moveTo(_scaleRadius/2 ,0);
this.ctx.lineTo(_scaleRadius/2-this.scaleWidth,0);
this.ctx.stroke();
this.ctx.restore();
}
//绘制高亮进度条
this.ctx.beginPath();
this.ctx.lineCap = 'round';
this.ctx.arc(this.radius/2,this.radius/2, _radius,-(Math.PI / 2), ((Math.PI * 2) * this.percent) - Math.PI / 2, false);
this.ctx.strokeStyle = this.percentColor;
this.ctx.stroke();
//恢复之前保存的绘图上下文
this.ctx.restore();
// 绘制高亮刻度
this.ctx.beginPath();
this.ctx.strokeStyle = this.percentColor;
//四舍五入,获取高亮刻度数
let _highNumber = Math.round(parseFloat(this.number*this.percent).toFixed(2));
for(var i=0;i<_highNumber;i++){
this.ctx.save();
this.ctx.lineWidth= this.scaleHeight;
//把基点设置为圆心
this.ctx.translate(this.radius/2,this.radius/2);
this.ctx.rotate(
_depth*i-(_depth*Math.round(this.number/4))
);
this.ctx.moveTo(_scaleRadius/2 ,0);
this.ctx.lineTo(_scaleRadius/2-this.scaleWidth,0);
this.ctx.stroke();
this.ctx.restore();
}
//绘制文字
this.ctx.font = 'bold '+this.fontSize+'px sans-serif';
this.ctx.setFillStyle(this.fontColor);
this.ctx.setTextAlign('center');
this.ctx.fillText(parseInt(this.percent*100)+'%', this.radius/2+(this.lineWidth/2), this.radius/2+(this.lineWidth/2), this.radius);
//绘制到画布上
this.ctx.draw();
}