var cam1 : GameObject;
var cam2 : GameObject;
function OnMouseDown(){
if(cam1.camera.enabled){
cam1.camera.enabled = false;
cam2.camera.enabled = true;
} else {
cam1.camera.enabled = true;
cam2.camera.enabled = false;
}
}
var cam2 : GameObject;
function OnMouseDown(){
if(cam1.camera.enabled){
cam1.camera.enabled = false;
cam2.camera.enabled = true;
} else {
cam1.camera.enabled = true;
cam2.camera.enabled = false;
}
}