cocos2dx http://codingnow.cn/cocos2d-x/1658.html
性能优化
ului
https://github.com/LingJiJian/uLui
基于ugui组件封装,高级控件库uLui
热更新解决方案:
https://github.com/jarjin/uLua
本框架工程基于Unity 4.6.2/5.0 + cstolua构建,网上插件版本以本工程导出。
http://www.slua.net/source/
https://github.com/pangweiwei/slua https://github.com/pangweiwei/slua
Fastest lua binding via static code generating for Unity3D or mono
rts游戏的制作
https://github.com/stormtek/unity-rts-demo
http://www.stormtek.geek.nz/rts_tutorial/
??????
https://github.com/chromealex/Unity3d.UI.Windows
动画
https://github.com/Banbury/UnitySpritesAndBones
This is an addon for Unity 3D to create 2D skeletal sprite animations. With the addon its possible to add bone hierarchies directly in the Unity Editor. Sprites can the parented to the bones. The bones can be animated like any other GameObject in the animator window. Inverse Kinematics is also available and animatable. The bones can also be used to animate any GameObject other than sprites like meshes or particle systems.
行为树
http://www.opsive.com/assets/BehaviorDesigner
http://www.522memory.com/unity开发/1131.html
https://github.com/TencentOpen/behaviac
访问http://www.behaviac.com/获取文档,教程,FAQ等一切相关资料
behaviac是游戏AI的开发框架组件,也是游戏原型的快速设计工具
支持行为树BT,状态机FSM,HTN等多种范式
方便的编辑,实时和离线调试
支持全平台,适用于客户端和服务器,助力游戏快速迭代开发
http://www.behaviac.com/
性能优化
ului
https://github.com/LingJiJian/uLui
基于ugui组件封装,高级控件库uLui
热更新解决方案:
https://github.com/jarjin/uLua
本框架工程基于Unity 4.6.2/5.0 + cstolua构建,网上插件版本以本工程导出。
http://www.slua.net/source/
https://github.com/pangweiwei/slua https://github.com/pangweiwei/slua
Fastest lua binding via static code generating for Unity3D or mono
rts游戏的制作
https://github.com/stormtek/unity-rts-demo
http://www.stormtek.geek.nz/rts_tutorial/
??????
https://github.com/chromealex/Unity3d.UI.Windows
动画
https://github.com/Banbury/UnitySpritesAndBones
This is an addon for Unity 3D to create 2D skeletal sprite animations. With the addon its possible to add bone hierarchies directly in the Unity Editor. Sprites can the parented to the bones. The bones can be animated like any other GameObject in the animator window. Inverse Kinematics is also available and animatable. The bones can also be used to animate any GameObject other than sprites like meshes or particle systems.
行为树
http://www.opsive.com/assets/BehaviorDesigner
http://www.522memory.com/unity开发/1131.html
https://github.com/TencentOpen/behaviac
访问http://www.behaviac.com/获取文档,教程,FAQ等一切相关资料
behaviac是游戏AI的开发框架组件,也是游戏原型的快速设计工具
支持行为树BT,状态机FSM,HTN等多种范式
方便的编辑,实时和离线调试
支持全平台,适用于客户端和服务器,助力游戏快速迭代开发
http://www.behaviac.com/