View 的事件体系————读书笔记

View 的事件体系

View的基础知识

View的定义

可以把View理解成组合模式里的叶子结点和有枝节点的关系,本质都是Composite,而这里本质ViewGroup和View都是View,组合模式最大的好处就是遍历的时候不用关注是怎样的结点,因为抽象都是一样的。

View的位置参数

1.View的宽高和坐标关系:width = right - left,height = top - bottom
2.View在平移过程中,top和left表示的是原始左上角的位置信息,其值不会改变,发生改变的是x、y、translationX、translationY这四个参数,x是View左上角的坐标,translation是view移动后相对于父容器(这里其实就是刚才说的左上角)的偏移量,所以有x = left + translationX。y的原理相同

MotionEvent和TouchSlop

MotionEvent典型事件:ACTION_DOWN, ACTION_MOVE, ACTION_UP
TouchSlop:系统所能识别的被认为是滑动的最小距离,我们可以用这个常量来判断用户的滑动是否达到阈值,提升用户体验。获取方法:ViewConfiguration.get(getContext()).getScaledTouchSlop()。

VelocityTracker、GestureDetector和Scroller

VelocityTracker:速度追踪,用于追踪手指在滑动过程中的速度,包括水平和竖直方向的速度。并不复杂具体使用见书中描述。经过测试一般建议类似ViewPager这样的控件,将时间间隔设置为1000(也就是1秒)时,加速度阈值设为1000-2000左右体验较好,各位可自行测试。
GestureDetector:手势检测,用于辅助检测用户的单击、滑动、长按、双击等行为。
Scroller:弹性滑动对象,用于实现View的弹性滑动。其本身无法让View弹性滑动,需要和View的computeScroll方法配合使用才能完成。

View的滑动

通过以下三种方式可以实现View的滑动:
1.通过View本身提供的scrollTo/scrollBy方法实现滑动(操作简单,适合对View内容的滑动)
2.通过动画给View添加平移效果实现滑动(操作简单,适用于没有交互的View和实现复杂的动画效果)
3.通过改变View的LayoutParams使得View重新布局从而实现滑动(操作复杂,适用有交互的View)

使用scrollTo/scrollBy

在滑动过程中,mScrollX的值总是等于View左边缘和View内容左边缘在水平方向上的距离,mScrollY的值总是等于View上边缘和View内容上边缘在竖直方向上的距离。所以,使用此方法实现View的滑动,只能将View的内容进行滑动,并不能将View本身进行滑动。

使用动画

通过动画让一个View进行平移,而平移就是一种滑动。注意:View动画是对View的影像做操作,它并不能真正改变View的位置参数,包括宽和高,并且若希望动画后的状态得以保留必须将fillAfter属性设置为true。单击新位置不会触发onClick事件,因为View真身并未发生改变,在新位置上只是View的影像而已。(使用属性动画可解决此问题3.0开始)

弹性滑动

使用Scroller

  private void smoothScrollBy(int dx, int dy) {
    mScroller.startScroll(getScrollX(), 0, dx, 0, 500);
    invalidate();
}

@Override
public void computeScroll() {
    if (mScroller.computeScrollOffset()) {
        scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
        postInvalidate();
    }
}

invalidate方法导致View重绘,在View的draw方法中又会调用computeScroll方法。详见书中分析。注:这里的滑动指View内容的滑动。computeScrollOffset方法根据时间流逝的百分比计算出scrollX和scrollY改变的百分比并计算出当前的值。它返回true表示滑动未结束。
Scroller的工作机制:View的每次重绘都会导致View进行小幅度的滑动,多次的小幅度滑动就组成了弹性滑动。
还可以用过动画,使用延时策略进行弹性滑动。详情见书中介绍。

View的事件分发机制

事件分发机制概括介绍

1.三大方法关系的伪代码

    public boolean dispatchTouchEvent(MotionEvent ev) { 
boolean consume = false;
if(onInterceptTouchEvent(ev)) { 
    consume = onTouchEvent(ev);
} else { 
    consume = child.dispatchTouchEvent(ev); 
}
return consume; 
}

关系很清楚了,如果当前View拦截事件,就交给自己的onTouchEvent去处理,否则就丢给子View继续走相同的流程。
2.onTouchListener优先级高于onTouchEvent。
3.事件传递顺序:Activity -> Window -> View,如果View都不处理,最终将由Activity的onTouchEvent处理。
4.一些结论:拦截的一定是事件序列;不消耗ACTION_DOWN,则事件序列都会由其父元素处理;只消耗ACTION_DOWN事件,该事件会消失,消失的事件最终会交给Activity来处理;requestDisallowInterceptTouchEvent方法可以在子元素中干预父元素的事件分发过程,除了ACTION_DOWN;

事件分发的源码解析

这里我就贴一下源码,具体分析见书。
Activity#dispatchTouchEvent

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

PhoneWindow#superDispatchTouchEvent

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
}

DecorView
private final class DecorView extends FrameLayout implements RootViewSurfaceTaker
ViewGroup#dispatchTouchEvent

/**
 * {@inheritDoc}
 */
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    }

    // If the event targets the accessibility focused view and this is it, start
    // normal event dispatch. Maybe a descendant is what will handle the click.
    if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
        ev.setTargetAccessibilityFocus(false);
    }

    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }

        // Check for interception.
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }

        // If intercepted, start normal event dispatch. Also if there is already
        // a view that is handling the gesture, do normal event dispatch.
        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        }

        // Check for cancelation.
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;

        // Update list of touch targets for pointer down, if needed.
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        if (!canceled && !intercepted) {

            // If the event is targeting accessiiblity focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildOrderedChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = customOrder
                                ? getChildDrawingOrder(childrenCount, i) : i;
                        final View child = (preorderedList == null)
                                ? children[childIndex] : preorderedList.get(childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}

主要逻辑:如果顶级ViewGroup的dispatchTouchEvent方法返回为true,则事件由ViewGroup处理,如果这时ViewGroup的mOnTouchListener被设置,则onTouch会被调用,否则onTouchEvent会被调用。也就是说,如果都提供的话,onTouch会屏蔽掉onTouchEvent。在onTouchEvent中如果设置了mOnTouchListener,则onClick会被调用。如果顶级ViewGroup不拦截事件,则事件会被传递给它所在的点击事件链上的子View,这时子View的dispatchTouchEvent会被调用。

View#dispatchTouchEvent

/**
 * Pass the touch screen motion event down to the target view, or this
 * view if it is the target.
 *
 * @param event The motion event to be dispatched.
 * @return True if the event was handled by the view, false otherwise.
 */
public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
    if (event.isTargetAccessibilityFocus()) {
        // We don't have focus or no virtual descendant has it, do not handle the event.
        if (!isAccessibilityFocusedViewOrHost()) {
            return false;
        }
        // We have focus and got the event, then use normal event dispatch.
        event.setTargetAccessibilityFocus(false);
    }

    boolean result = false;

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    final int actionMasked = event.getActionMasked();
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }

    if (onFilterTouchEventForSecurity(event)) {
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }

    return result;
}

View的滑动冲突

解决滑动冲突有固定的套路,只要知道这个套路就好解决

常见的滑动冲突场景

1.外部滑动方向和内部滑动方向不一致
2.外部滑动方向和内部滑动方向一致
3.上面两种情况的嵌套

滑动冲突解决方式

1.外部拦截法:指点击事件都先经过父容器的拦截处理,如果父容器需要此事件就拦截,如果不需要此事件就不拦截,这样就可以解决滑动冲突的问题了,这种方法比较符合点击事件的分发机制。

 public boolean onInterceptTouchEvent(MotionEvent event) {
    boolean intercepted = false;
    int x = (int) event.getX();
    int y = (int) event.getY();

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN: {
        intercepted = false;
        break;
    }
    case MotionEvent.ACTION_MOVE: {
        if (父容器需要当前点击事件) {
            intercepted = true;
        } else {
            intercepted = false;
        }
        break;
    }
    case MotionEvent.ACTION_UP: {
        intercepted = false;
        break;
    }
    default:
        break;
    }
    mLastXIntercept = x;
    mLastYIntercept = y;

    return intercepted;
}

2.内部拦截法:指父容器不拦截任何事件,所有事件都传递给子元素,如果子元素需要此事件就直接消耗掉,否则就交由父容器处理,需要配合requestDisallowInterceptTouchEvent方法才能正常工作。

public boolean dispatchTouchEvent(MotionEvent event) {
    int x = (int) event.getX();
    int y = (int) event.getY();

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN: {
        parent.requestDisallowInterceptTouchEvent(true);
        break;
    }
    case MotionEvent.ACTION_MOVE: {
        int deltaX = x - mLastX;
        int deltaY = y - mLastY;
        if (父容器需要当前点击事件) {
            parent.requestDisallowInterceptTouchEvent(false);
        }
        break;
    }
    case MotionEvent.ACTION_UP: {
        break;
    }
    default:
        break;
    }

    mLastX = x;
    mLastY = y;
    return super.dispatchTouchEvent(event);
}
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