前言
目录
- 简单介绍
- 什么构成了贝塞尔曲线?
- 贝塞尔曲线的数学原理
- 控制贝塞尔的曲率
- Controlling Bézier curvatures, part 2: Rational Béziers
- 贝塞尔区间[0,1]
- 用矩阵运算来表示贝塞尔曲率
- de Casteljau's 算法
- 简化绘图
- 分割曲线
- 用矩阵分割曲线
- 曲线的升次与降次
- 导数
- 切线与法线
- 三维法向量
- 分量函数
- Finding extremities: root finding
- Bounding boxes
- Aligning curves
- Tight bounding boxes
- Curve inflections
- The canonical form (for cubic curves)
- Finding Y, given X
- Arc length
- Approximated arc length
- Curvature of a curve
- Tracing a curve at fixed distance intervals
- Intersections
- Curve/curve intersection
- The projection identity
- Creating a curve from three points
- Projecting a point onto a Bézier curve
- Intersections with a circle
- Molding a curve
- Curve fitting
- Bézier curves and Catmull-Rom curves
- Creating a Catmull-Rom curve from three points
- Forming poly-Bézier curves
- Curve offsetting
- Graduated curve offsetting
- Circles and quadratic Bézier curves
- Circular arcs and cubic Béziers
- Approximating Bézier curves with circular arcs
- B-Splines
- Comments and questions