//单通道获取
Scalar intensity = img.at<uchar>(y, x);//行 列
Scalar intensity = img.at<uchar>(Point(x, y));
0 =< intensity.val[0] <= 255.
// 多通道获取 8u
Vec3b intensity = img.at<Vec3b>(y, x);
uchar blue = intensity.val[0];
uchar green = intensity.val[1];
uchar red = intensity.val[2];
// 浮点型 像素值获取 32位
Vec3f intensity = img.at<Vec3f>(y, x);
float blue = intensity.val[0];
float green = intensity.val[1];
float red = intensity.val[2];
// 修改
img.at<uchar>(y, x) = 128;
// 矩阵类型的点 calib3d module, 例如 投影点 projectPoints
vector<Point2f> points; 32位
//... fill the array
Mat pointsMat = Mat(points);
使用vector<Point2f> 转化成 mat类型 只有一行
// 获取
Point2f point = pointsMat.at<Point2f>(i, 0);