漫游代码

using UnityEngine;
using System.Collections;

public class player : MonoBehaviour
{
    CharacterController controller;
    public Vector3 moveDirection = Vector3.zero;
    public float moveSpeed = 2f;
    public float rotateSpeed;
    public float x, fx, y, fy;
    public float gravity = 200.0f;

    // Use this for initialization
    void Start()
    {
        controller = GetComponent<CharacterController>();
        transform.eulerAngles = Vector3.zero;
    }

    // Update is called once per frame
    void FixedUpdate()
    {

        rotateSpeed = GlobalSetting.MouseSensitive;

        float v = Input.GetAxis("Vertical");
        float h = Input.GetAxis("Horizontal");

        moveDirection = new Vector3(h, 0, v);
        moveDirection = transform.TransformDirection(moveDirection);
        moveDirection *= moveSpeed;
        moveDirection.y -= gravity * Time.deltaTime;

        controller.Move(moveDirection * Time.deltaTime);
        if (Input.GetMouseButton(1))
        {

            x -= Input.GetAxis("Mouse X") * rotateSpeed * Time.deltaTime;
            y -= Input.GetAxis("Mouse Y") * rotateSpeed * Time.deltaTime;
            fx = -x;
            fy = -y;
            transform.eulerAngles = new Vector3(fy, fx, 0);
        }
    }
}



                
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