6.1_精灵概述

6.1_精灵概述

<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title>精灵概述</title>
        <style>
            body{
                background: #ddd;
            }
            #canvas{
                background: #fff;
                cursor: pointer;
                margin-left: 10px;
                margin-top: 10px;
                -webkit-box-shadow: 3px 3px 6px rgba(0,0,0,0.5);
                -moz-box-shadow: 3px 3px 6px rgba(0,0,0,0.5);
                box-shadow: 3px 3px 6px rgba(0,0,0,0.5);
            }
        </style>
    </head>
    <body>
        <canvas id="canvas" width="750" height="500"></canvas>
    </body>

    <!-- 精灵对象 -->
    <script>
        var Sprite = function(name,painter,behaviors){
            if(name !== undefined){ this.name = name; }
            if(painter !== undefined){ this.painter = painter; }

            this.top = 0;
            this.left = 0;
            this.width = 10;
            this.height = 10;
            this.velocityX = 0;
            this.velocityY = 0;
            this.visible = true;
            this.animating = false;
            this.behaviors = behaviors || [];

        }

        Sprite.prototype = {
            paint:function(context){
                if(this.painter !== undefined && this.visible){
                    this.painter.paint(this,context);
                }
            },
            update:function(context,time){
                for(var i=0;i<this.behaviors.length;i++){
                    this.behaviors[i].execute(this,context,time);
                }
            }
        }
    </script>
    <script>
        var canvas = document.getElementById('canvas');
        var context = canvas.getContext('2d');

        var radius = 75;

        var ball = new Sprite('ball',{
                                    paint:function(sprite,context){
                                        context.beginPath();
                                        context.arc(sprite.left + sprite.width/2,
                                                    sprite.top+sprite.height/2,
                                                    radius,0,2*Math.PI,false
                                        );
                                        context.clip();

                                        context.shadowColor = 'rgb(0,0,0)';
                                        context.shadowOffsetX = -4;
                                        context.shadowOffsetY = -4;
                                        context.shadowBlur = 8;

                                        context.lineWidth = 2;
                                        context.strokeStyle = 'rgb(100,100,195)';
                                        context.fillStyle = 'rgba(30,144,255,0.15)';
                                        context.fill();
                                        context.stroke();
                                    }
                                 }
        );

        //初始化
        drawGrid('lightgray',10,10);
        ball.left = 320;
        ball.top = 160;
        ball.paint(context);


        //网格线
        function drawGrid(color, stepX, stepY) {
            context.save();
            context.shadowColor = undefined;
            context.shadowOffsetX = 0;
            context.shadowOffsetY = 0;
            context.shadowBlur = 0;

            context.strokeStyle = color;
            context.lineWidth = 0.5;
            context.fillStyle = '#fff';
            context.fillRect(0, 0, canvas.width, canvas.height);

            for(var i = stepX + 0.5; i < context.canvas.width; i += stepX) {
                context.beginPath();
                context.moveTo(i, 0);
                context.lineTo(i, context.canvas.height);
                context.stroke();
            }

            for(var i = stepY + 0.5; i < context.canvas.height; i += stepY) {
                context.beginPath();
                context.moveTo(0, i);
                context.lineTo(context.canvas.width, i);
                context.stroke();
            }
            context.restore();
        }
    </script>
</html>
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