1.create-android-project.bat创建一个安卓项目
2. 将win32项目里的Classes拷贝到当前Classes下。然后把你win32项目里的Resources拷贝到当前Resources下(测试中发现资源也要拷贝到asserts目录才可以)。
3.编辑android.mk
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/GameScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../cocos2dx \
$(LOCAL_PATH)/../../../cocos2dx/platform. \
$(LOCAL_PATH)/../../../cocos2dx/include \
$(LOCAL_PATH)/../../../cocosDension/include
$(call import-add-path, E:\commonLib\cocos2d-2.1rc0-x-2.1.3)
\
$(call import-add-path, E:\commonLib\cocos2d-2.1rc0-x-2.1.3\cocos2dx\platform\third_party\android\prebuilt)
\
$(call import-module,CocosDenshion/android) \
$(call import-module,cocos2dx) \
$(call import-module,extensions)
红色的为新增部分.
4.修改application.mk
APP_PLATFORM := android-17
实际版本看需求
5.将项目导入到eclipse
6.修改配置,编译
7.运行