##unity Cross Section Shader透明问题
Shader "CrossSection/Transparent/Bumped Specular" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_CrossColor("Cross Section Color", Color) = (1,1,1,1)
_SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0)
_Shininess ("Shininess", Range (0.01, 1)) = 0.078125
_MainTex ("Albedo (RGB)", 2D) = "white" {
}
_BumpMap ("Normalmap", 2D) = "bump" {
}
_PlaneNormal("PlaneNormal",Vector) = (0,0,0,1