using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class separationAniControl : MonoBehaviour
{
public float f_distance;
public GameObject rock_a;
public GameObject rock_b;
float f_rockY;
float f_speed=0.5f;
void Start()
{
}
// Update is called once per frame
void Update()
{
RockSepara();
}
public void RockSepara()
{
if (rock_a.transform.localPosition.y < f_distance*0.5)
{
f_rockY += Time.deltaTime * f_speed;
rock_a.transform.localPosition = new Vector3(rock_a.transform.localPosition.x, f_rockY,rock_a.transform.localPosition.z);
rock_b.transform.localPosition = new Vector3(rock_a.transform.localPosition.x, -f_rockY, rock_a.transform.localPosition.z);
}
if (rock_a.transform.localPosition.y > f_distance * 0.5)
{
f_rockY -= Time.deltaTime * f_spee
unity位移动画
最新推荐文章于 2024-12-02 11:48:26 发布
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