官方示例 canvas_geometry_cube.html
代码如下:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>旋转的方块</title>
<script src="build/three.js"></script>
<script src="js/renderers/Projector.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<style>
body{
font-family: monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body onload="threeStart();">
<div id="canvas_frame"></div>
<script>
var container,stats;
var camera,scene,renderer;
var cube,plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
function initThree(){
container = document.getElementById('canvas_frame');
stats = new Stats();
container.appendChild(stats.domElement);
document.addEventListener('mousedown',onDocumentMouseDown);
document.addEventListener('touchstart',onDocumentTouchStart);
document.addEventListener('touchmove',onDocumentTouchMove);
}
function onDocumentMouseDown(event){
event.preventDefault();
document.addEventListener('mousemove',onDocumentMouseMove);
document.addEventListener('mouseup',onDocumentMouseUp);
document.addEventListener('mouseout',onDocumentMouseOut);
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;//记录当前方块的旋转位置
}
function onDocumentMouseMove(event){
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02; //方块当前旋转位置 + 鼠标移动距离 * 0.02
}
function onDocumentMouseUp(event){
document.removeEventListener( 'mousemove', onDocumentMouseMove );
document.removeEventListener( 'mouseup', onDocumentMouseUp );
document.removeEventListener( 'mouseout', onDocumentMouseOut );
}
function onDocumentMouseOut(event){
document.removeEventListener( 'mousemove', onDocumentMouseMove );
document.removeEventListener( 'mouseup', onDocumentMouseUp );
document.removeEventListener( 'mouseout', onDocumentMouseOut );
}
function onDocumentTouchStart(event){
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove(event){
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
function initRender(){
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth,window.innerHeight);
container.appendChild(renderer.domElement);
}
function initScene(){
scene = new THREE.Scene();
scene.background = new THREE.Color(0xf0f0f0);
}
function initCamera(){
camera = new THREE.PerspectiveCamera(70,window.innerWidth / window.innerHeight,1,1000);//透视相机
camera.position.y = 150;
camera.position.z = 500;
}
function initLight(){
}
function initObject(){
var geometry = new THREE.BoxGeometry(200,200,200);//盒子模型
for(var i = 0; i < geometry.faces.length; i += 2){
var hex = Math.random() * 0xffffff;
geometry.faces[ i ].color.setHex( hex );
geometry.faces[ i + 1 ].color.setHex( hex );
}
//vertexColors 定义线条材质是否使用顶点颜色
var material = new THREE.MeshBasicMaterial({vertexColors: THREE.FaceColors,overdraw:0.5});
cube = new THREE.Mesh( geometry,material);
cube.position.y = 150;
scene.add(cube);
var geometry = new THREE.PlaneBufferGeometry(200,200);//平面缓存模型
geometry.rotateX(-Math.PI / 2);//沿X轴旋转
var material = new THREE.MeshBasicMaterial({color:0xe0e0e0,overdraw:0.5});
plane = new THREE.Mesh(geometry,material);
scene.add(plane);
}
function threeStart(){
initThree();
initRender();
initScene();
initCamera();
initObject();
animate();
}
function animate(){
requestAnimationFrame(animate);
stats.update();
render();
}
function render(){
plane.rotation.y = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
renderer.render(scene,camera);
}
</script>
</body>
</html>