10月11日
GUI application run in console mode
//Purpose of the following code is to demonstrate a way that a GUI
program running console mode and output to console window.
BOOL CTestGuiConsoleApp::InitInstance()
{
AfxEnableControlContainer();
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a
shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
int argc = __argc;
char ** argv = __argv;
std::stringstream ss;
for(int i=0;i<argc; i++)
{
ss<< "arg["<<i<<"]:"<<argv[i]<<std::endl;
}
OutputDebugString(ss.str().c_str());
// WindowsXP API, not existing in VC++ 6.0
// AttachConsole(ATTACH_PARENT_PROCESS);
typedef int (__stdcall *AttachConsolePtr)(DWORD);
AttachConsolePtr attach_console;
HINSTANCE hinstLib = LoadLibrary("Kernel32.dll");
attach_console = (AttachConsolePtr) GetProcAddress(hinstLib,
TEXT("AttachConsole"));
if(attach_console)
{
attach_console(-1);
OutputDebugString("attach to console");
HANDLE output_handle = GetStdHandle(STD_OUTPUT_HANDLE);
if(!output_handle)
OutputDebugString("handle not existing");
WriteConsole(output_handle,
ss.str().c_str(),
ss.str().size(),
NULL,
NULL);
//could do what you want here
//can also ExitProcess so that GUI is not popped up.
}
CTestGuiConsoleDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
program running console mode and output to console window.
BOOL CTestGuiConsoleApp::InitInstance()
{
AfxEnableControlContainer();
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a
shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
int argc = __argc;
char ** argv = __argv;
std::stringstream ss;
for(int i=0;i<argc; i++)
{
ss<< "arg["<<i<<"]:"<<argv[i]<<std::endl;
}
OutputDebugString(ss.str().c_str());
// WindowsXP API, not existing in VC++ 6.0
// AttachConsole(ATTACH_PARENT_PROCESS);
typedef int (__stdcall *AttachConsolePtr)(DWORD);
AttachConsolePtr attach_console;
HINSTANCE hinstLib = LoadLibrary("Kernel32.dll");
attach_console = (AttachConsolePtr) GetProcAddress(hinstLib,
TEXT("AttachConsole"));
if(attach_console)
{
attach_console(-1);
OutputDebugString("attach to console");
HANDLE output_handle = GetStdHandle(STD_OUTPUT_HANDLE);
if(!output_handle)
OutputDebugString("handle not existing");
WriteConsole(output_handle,
ss.str().c_str(),
ss.str().size(),
NULL,
NULL);
//could do what you want here
//can also ExitProcess so that GUI is not popped up.
}
CTestGuiConsoleDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}