#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#define High 20
#define Width 30
int moveDirection;
int canvas[High][Width]={0};
void gotoxy(int x,int y)
{
HANDLE handle =GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(handle,pos);
}
void moveSnakeByDirection()
{
int i,j;
for (i=1;i<High-1;i++)
for (j=1;j<Width-1;j++)
if (canvas[i][j]>0)
canvas[i][j]++;
int oldTail_i,oldTail_j,oldHead_i,oldHead_j;
int max=0;
for (i=1;i<High-1;i++)
for (j=1;j<Width-1;j++)
if (canvas[i][j]>0)
{
if (max<canvas[i][j])
{
max = canvas[i][j];
oldTail_i=i;
oldTail_j=j;
}
if (canvas[i][j]==2)
{
oldHead_i=i;
oldHead_j=j;
}
}
canvas[oldTail_i][oldTail_j]=0;
if (moveDirection==1)
canvas[oldHead_i-1][oldHead_j]=1;
if (moveDirection==2)
canvas[oldHead_i+1][oldHead_j]=1;
if (moveDirection==3)
canvas[oldHead_i][oldHead_j-1]=1;
if (moveDirection==4)
canvas[oldHead_i][oldHead_j+1]=1;
}
void startup()
{
int i,j;
for (i=0;i<High;i++)
{
canvas[i][0]=-1;
canvas[i][Width-1]=-1;
}
for (j=0;j<Width;j++)
{
canvas[0][j]=-1;
canvas[High-1][j]=-1;
}
canvas[High/2][Width/2]=1;
for (i=1;i<=4;i++)
canvas[High/2][Width/2-1]=i+1;
moveDirection=4;
}
void show ()//显示画面
{
gotoxy(0,0);
int i,j;
for (i=0;i<High;i++)
{
for (j=0;j<Width;j++)
{
if (canvas[i][j]==0)
printf(" ");//输出空格
else if (canvas[i][j]==-1)
printf("#");//输出边框
else if (canvas[i][j]==1)
printf("@");//输出蛇头
else if (canvas[i][j]>1)
printf("*");//输出蛇身
}
printf("\n");
}
Sleep(100);
}
void updateWithoutInput()//与用户输入无关的更新
{
moveSnakeByDirection();
}
void updateWithInput()//与用户输出有关的更新
{
}
int main()
{
startup();//数据的初始化
while(1)//数据循环执行
{
show();//显示画面
updateWithoutInput();//与用户输入无关的更新
updateWithInput();//与用户输出有关的更新
这段代码可以说是一次性完成,这是熟练之后的成果。这已经完成贪吃蛇第二阶段,接下来就是第三阶了,加油。(随带一提,我循环已经学完,只待实践了)