仿射变换:一次线性变换+一次平移变换
常用于:旋转/平移/缩放
仿射变换函数:warpAffine
void warpAffine( InputArray src,
OutputArray dst,
InputArray M,
Size dsize,
int flags=INTER_LINEAR,
int borderMode=BORDER_CONSTANT,
const Scalar& borderValue=Scalar());
参数3 M:一个2*3的变换矩阵
参数4 dsize:输出图像的size
参数5 flag:插值方法
//! interpolation algorithm
enum
{
INTER_NEAREST=CV_INTER_NN, //!< nearest neighbor interpolation
INTER_LINEAR=CV_INTER_LINEAR, //!< bilinear interpolation
INTER_CUBIC=CV_INTER_CUBIC, //!< bicubic interpolation
INTER_AREA=CV_INTER_AREA, //!< area-based (or super) interpolation
INTER_LANCZOS4=CV_INTER_LANCZOS4, //!< Lanczos interpolation over 8x8 neighborhood
INTER_MAX=7,
WARP_INVERSE_MAP=CV_WARP_INVERSE_MAP
};
计算二维旋转变换矩阵:getRotationMatrix2D
cv::Mat cv::getRotationMatrix2D( Point2f center, double angle, double scale )
参数1 center:源图像的旋转中心
参数2 angle:旋转角度
参数3 scale:缩放系数
获取变换矩阵:getAffineTransform
Mat getAffineTransform(InputArray src, InputArray dst)
参数详解:
InputArray src:表示输入的三个点
InputArray dstL:表示输出的三个点
常用于:旋转/平移/缩放
仿射变换函数:warpAffine
void warpAffine( InputArray src,
OutputArray dst,
InputArray M,
Size dsize,
int flags=INTER_LINEAR,
int borderMode=BORDER_CONSTANT,
const Scalar& borderValue=Scalar());
参数3 M:一个2*3的变换矩阵
参数4 dsize:输出图像的size
参数5 flag:插值方法
//! interpolation algorithm
enum
{
INTER_NEAREST=CV_INTER_NN, //!< nearest neighbor interpolation
INTER_LINEAR=CV_INTER_LINEAR, //!< bilinear interpolation
INTER_CUBIC=CV_INTER_CUBIC, //!< bicubic interpolation
INTER_AREA=CV_INTER_AREA, //!< area-based (or super) interpolation
INTER_LANCZOS4=CV_INTER_LANCZOS4, //!< Lanczos interpolation over 8x8 neighborhood
INTER_MAX=7,
WARP_INVERSE_MAP=CV_WARP_INVERSE_MAP
};
计算二维旋转变换矩阵:getRotationMatrix2D
cv::Mat cv::getRotationMatrix2D( Point2f center, double angle, double scale )
参数1 center:源图像的旋转中心
参数2 angle:旋转角度
参数3 scale:缩放系数
获取变换矩阵:getAffineTransform
Mat getAffineTransform(InputArray src, InputArray dst)
参数详解:
InputArray src:表示输入的三个点
InputArray dstL:表示输出的三个点
实例部分转载自以下文章:
https://blog.csdn.net/qq_18343569/article/details/47953505
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace cv;
using namespace std;
/// 全局变量
char* source_window = "Source image";
char* warp_window = "Warp";
char* warp_rotate_window = "Warp + Rotate";
/** @function main */
int main( int argc, char** argv )
{
Point2f srcTri[3];
Point2f dstTri[3];
Mat rot_mat( 2, 3, CV_32FC1 );
Mat warp_mat( 2, 3, CV_32FC1 );
Mat src, warp_dst, warp_rotate_dst;
/// 加载源图像
src = imread( argv[1], 1 );
/// 设置目标图像的大小和类型与源图像一致
warp_dst = Mat::zeros( src.rows, src.cols, src.type() );
/// 设置源图像和目标图像上的三组点以计算仿射变换
srcTri[0] = Point2f( 0,0 );
srcTri[1] = Point2f( src.cols - 1, 0 );
srcTri[2] = Point2f( 0, src.rows - 1 );
dstTri[0] = Point2f( src.cols*0.0, src.rows*0.33 );
dstTri[1] = Point2f( src.cols*0.85, src.rows*0.25 );
dstTri[2] = Point2f( src.cols*0.15, src.rows*0.7 );
/// 求得仿射变换
warp_mat = getAffineTransform( srcTri, dstTri );
/// 对源图像应用上面求得的仿射变换
warpAffine( src, warp_dst, warp_mat, warp_dst.size() );
/** 对图像扭曲后再旋转 */
/// 计算绕图像中点顺时针旋转50度缩放因子为0.6的旋转矩阵
Point center = Point( warp_dst.cols/2, warp_dst.rows/2 );
double angle = -50.0;
double scale = 0.6;
/// 通过上面的旋转细节信息求得旋转矩阵
rot_mat = getRotationMatrix2D( center, angle, scale );
/// 旋转已扭曲图像
warpAffine( warp_dst, warp_rotate_dst, rot_mat, warp_dst.size() );
/// 显示结果
namedWindow( source_window, CV_WINDOW_AUTOSIZE );
imshow( source_window, src );
namedWindow( warp_window, CV_WINDOW_AUTOSIZE );
imshow( warp_window, warp_dst );
namedWindow( warp_rotate_window, CV_WINDOW_AUTOSIZE );
imshow( warp_rotate_window, warp_rotate_dst );
/// 等待用户按任意按键退出程序
waitKey(0);
return 0;
}