(六十三)c#Winform自定义控件-箭头(工业)

前提

入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章。

GitHub:https://github.com/kwwwvagaa/NetWinformControl

码云:https://gitee.com/kwwwvagaa/net_winform_custom_control.git

如果觉得写的还行,请点个 star 支持一下吧

欢迎前来交流探讨: 企鹅群568015492 企鹅群568015492

麻烦博客下方点个【推荐】,谢谢

NuGet

Install-Package HZH_Controls

目录

https://blog.csdn.net/kwwwvagaa/article/details/100586547

用处及效果

准备工作

依然用GDI+,请自行百度了解

开始

添加一个类UCArrow,继承UserControl

添加枚举,控制方向

复制代码

 1 /// <summary>
 2     /// Enum ArrowDirection
 3     /// </summary>
 4     public enum ArrowDirection
 5     {
 6         /// <summary>
 7         /// The left
 8         /// </summary>
 9         Left,
10         /// <summary>
11         /// The right
12         /// </summary>
13         Right,
14         /// <summary>
15         /// The top
16         /// </summary>
17         Top,
18         /// <summary>
19         /// The bottom
20         /// </summary>
21         Bottom,
22         /// <summary>
23         /// The left right
24         /// </summary>
25         Left_Right,
26         /// <summary>
27         /// The top bottom
28         /// </summary>
29         Top_Bottom
30     }

复制代码

一些属性

复制代码

  1  /// <summary>
  2         /// The arrow color
  3         /// </summary>
  4         private Color arrowColor = Color.FromArgb(255, 77, 59);
  5 
  6         /// <summary>
  7         /// Gets or sets the color of the arrow.
  8         /// </summary>
  9         /// <value>The color of the arrow.</value>
 10         [Description("箭头颜色"), Category("自定义")]
 11         public Color ArrowColor
 12         {
 13             get { return arrowColor; }
 14             set
 15             {
 16                 arrowColor = value;
 17                 Refresh();
 18             }
 19         }
 20 
 21         /// <summary>
 22         /// The border color
 23         /// </summary>
 24         private Color? borderColor = null;
 25 
 26         /// <summary>
 27         /// Gets or sets the color of the border.
 28         /// </summary>
 29         /// <value>The color of the border.</value>
 30         [Description("箭头边框颜色,为空则无边框"), Category("自定义")]
 31         public Color? BorderColor
 32         {
 33             get { return borderColor; }
 34             set
 35             {
 36                 borderColor = value;
 37                 Refresh();
 38             }
 39         }
 40 
 41         /// <summary>
 42         /// The direction
 43         /// </summary>
 44         private ArrowDirection direction = ArrowDirection.Right;
 45 
 46         /// <summary>
 47         /// Gets or sets the direction.
 48         /// </summary>
 49         /// <value>The direction.</value>
 50         [Description("箭头方向"), Category("自定义")]
 51         public ArrowDirection Direction
 52         {
 53             get { return direction; }
 54             set
 55             {
 56                 direction = value;
 57                 ResetPath();
 58                 Refresh();
 59             }
 60         }
 61         /// <summary>
 62         /// 获取或设置控件显示的文字的字体。
 63         /// </summary>
 64         /// <value>The font.</value>
 65         /// <PermissionSet>
 66         ///   <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
 67         ///   <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
 68         ///   <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
 69         ///   <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
 70         /// </PermissionSet>
 71         public override Font Font
 72         {
 73             get
 74             {
 75                 return base.Font;
 76             }
 77             set
 78             {
 79                 base.Font = value;
 80                 Refresh();
 81             }
 82         }
 83         /// <summary>
 84         /// 获取或设置控件的前景色。
 85         /// </summary>
 86         /// <value>The color of the fore.</value>
 87         /// <PermissionSet>
 88         ///   <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
 89         /// </PermissionSet>
 90         public override Color ForeColor
 91         {
 92             get
 93             {
 94                 return base.ForeColor;
 95             }
 96             set
 97             {
 98                 base.ForeColor = value;
 99                 Refresh();
100             }
101         }
102         /// <summary>
103         /// The text
104         /// </summary>
105         private string text;
106         /// <summary>
107         /// Gets or sets the text.
108         /// </summary>
109         /// <value>The text.</value>
110         [Bindable(true)]
111         [Browsable(true)]
112         [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
113         [EditorBrowsable(EditorBrowsableState.Always)]
114         [Localizable(true)]
115         [Description("箭头文字"), Category("自定义")]
116         public override string Text
117         {
118             get
119             {
120                 return text;
121             }
122             set
123             {
124                 text = value;
125                 Refresh();
126             }
127         }
128         /// <summary>
129         /// The m path
130         /// </summary>
131         GraphicsPath m_path;

复制代码

根据方向和大小设置path

复制代码

 1   private void ResetPath()
 2         {
 3             Point[] ps = null;
 4             switch (direction)
 5             {
 6                 case ArrowDirection.Left:
 7                     ps = new Point[] 
 8                     { 
 9                         new Point(0,this.Height/2),
10                         new Point(40,0),
11                         new Point(40,this.Height/4),
12                         new Point(this.Width-1,this.Height/4),
13                         new Point(this.Width-1,this.Height-this.Height/4),
14                         new Point(40,this.Height-this.Height/4),
15                         new Point(40,this.Height),
16                         new Point(0,this.Height/2)
17                     };
18                     break;
19                 case ArrowDirection.Right:
20                     ps = new Point[] 
21                     {
22                         new Point(0,this.Height/4),
23                         new Point(this.Width-40,this.Height/4),
24                         new Point(this.Width-40,0),
25                         new Point(this.Width-1,this.Height/2),
26                         new Point(this.Width-40,this.Height),
27                         new Point(this.Width-40,this.Height-this.Height/4),                      
28                         new Point(0,this.Height-this.Height/4),
29                         new Point(0,this.Height/4)
30                     };
31                     break;
32                 case ArrowDirection.Top:
33                     ps = new Point[] 
34                     {
35                        new Point(this.Width/2,0),
36                        new Point(this.Width,40),
37                        new Point(this.Width-this.Width/4,40),
38                        new Point(this.Width-this.Width/4,this.Height-1),
39                        new Point(this.Width/4,this.Height-1),
40                        new Point(this.Width/4,40),
41                        new Point(0,40),
42                        new Point(this.Width/2,0),
43                     };
44                     break;
45                 case ArrowDirection.Bottom:
46                     ps = new Point[] 
47                     {
48                        new Point(this.Width-this.Width/4,0),
49                        new Point(this.Width-this.Width/4,this.Height-40),
50                        new Point(this.Width,this.Height-40),
51                        new Point(this.Width/2,this.Height-1),
52                        new Point(0,this.Height-40),
53                        new Point(this.Width/4,this.Height-40),
54                        new Point(this.Width/4,0),
55                        new Point(this.Width-this.Width/4,0),                      
56                     };
57                     break;
58                 case ArrowDirection.Left_Right:
59                     ps = new Point[] 
60                     { 
61                         new Point(0,this.Height/2),
62                         new Point(40,0),
63                         new Point(40,this.Height/4),
64                         new Point(this.Width-40,this.Height/4),
65                         new Point(this.Width-40,0),
66                         new Point(this.Width-1,this.Height/2),
67                         new Point(this.Width-40,this.Height),
68                         new Point(this.Width-40,this.Height-this.Height/4),
69                         new Point(40,this.Height-this.Height/4),
70                         new Point(40,this.Height),
71                         new Point(0,this.Height/2),                       
72                     };
73                     break;
74                 case ArrowDirection.Top_Bottom:
75                     ps = new Point[] 
76                     {
77                        new Point(this.Width/2,0),
78                        new Point(this.Width,40),
79                        new Point(this.Width-this.Width/4,40),
80                        new Point(this.Width-this.Width/4,this.Height-40),
81                        new Point(this.Width,this.Height-40),
82                        new Point(this.Width/2,this.Height-1),
83                        new Point(0,this.Height-40),
84                        new Point(this.Width/4,this.Height-40),
85                        new Point(this.Width/4,40),
86                        new Point(0,40),
87                        new Point(this.Width/2,0),                      
88                     };
89                     break;
90             }
91             m_path = new GraphicsPath();
92             m_path.AddLines(ps);
93             m_path.CloseAllFigures();
94         }

复制代码

重绘

复制代码

 1   protected override void OnPaint(PaintEventArgs e)
 2         {
 3             base.OnPaint(e);
 4             var g = e.Graphics;
 5             g.SetGDIHigh();
 6 
 7             g.FillPath(new SolidBrush(arrowColor), m_path);
 8 
 9             if (borderColor != null && borderColor != Color.Empty)
10                 g.DrawPath(new Pen(new SolidBrush(borderColor.Value)), m_path);
11             if (!string.IsNullOrEmpty(text))
12             {
13                 var size = g.MeasureString(Text, Font);
14                 g.DrawString(Text, Font, new SolidBrush(ForeColor), new PointF((this.Width - size.Width) / 2, (this.Height - size.Height) / 2));
15             }
16         }

复制代码

完整代码

// ***********************************************************************
// Assembly         : HZH_Controls
// Created          : 2019-09-10
//
// ***********************************************************************
// <copyright file="UCArrow.cs">
//     Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;

namespace HZH_Controls.Controls
{
    /// <summary>
    /// Class UCArrow.
    /// Implements the <see cref="System.Windows.Forms.UserControl" />
    /// </summary>
    /// <seealso cref="System.Windows.Forms.UserControl" />
    public class UCArrow : UserControl
    {
        /// <summary>
        /// The arrow color
        /// </summary>
        private Color arrowColor = Color.FromArgb(255, 77, 59);

        /// <summary>
        /// Gets or sets the color of the arrow.
        /// </summary>
        /// <value>The color of the arrow.</value>
        [Description("箭头颜色"), Category("自定义")]
        public Color ArrowColor
        {
            get { return arrowColor; }
            set
            {
                arrowColor = value;
                Refresh();
            }
        }

        /// <summary>
        /// The border color
        /// </summary>
        private Color? borderColor = null;

        /// <summary>
        /// Gets or sets the color of the border.
        /// </summary>
        /// <value>The color of the border.</value>
        [Description("箭头边框颜色,为空则无边框"), Category("自定义")]
        public Color? BorderColor
        {
            get { return borderColor; }
            set
            {
                borderColor = value;
                Refresh();
            }
        }

        /// <summary>
        /// The direction
        /// </summary>
        private ArrowDirection direction = ArrowDirection.Right;

        /// <summary>
        /// Gets or sets the direction.
        /// </summary>
        /// <value>The direction.</value>
        [Description("箭头方向"), Category("自定义")]
        public ArrowDirection Direction
        {
            get { return direction; }
            set
            {
                direction = value;
                ResetPath();
                Refresh();
            }
        }
        /// <summary>
        /// 获取或设置控件显示的文字的字体。
        /// </summary>
        /// <value>The font.</value>
        /// <PermissionSet>
        ///   <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
        ///   <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
        ///   <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
        ///   <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
        /// </PermissionSet>
        public override Font Font
        {
            get
            {
                return base.Font;
            }
            set
            {
                base.Font = value;
                Refresh();
            }
        }
        /// <summary>
        /// 获取或设置控件的前景色。
        /// </summary>
        /// <value>The color of the fore.</value>
        /// <PermissionSet>
        ///   <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
        /// </PermissionSet>
        public override Color ForeColor
        {
            get
            {
                return base.ForeColor;
            }
            set
            {
                base.ForeColor = value;
                Refresh();
            }
        }
        /// <summary>
        /// The text
        /// </summary>
        private string text;
        /// <summary>
        /// Gets or sets the text.
        /// </summary>
        /// <value>The text.</value>
        [Bindable(true)]
        [Browsable(true)]
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
        [EditorBrowsable(EditorBrowsableState.Always)]
        [Localizable(true)]
        [Description("箭头文字"), Category("自定义")]
        public override string Text
        {
            get
            {
                return text;
            }
            set
            {
                text = value;
                Refresh();
            }
        }
        /// <summary>
        /// The m path
        /// </summary>
        GraphicsPath m_path;
        /// <summary>
        /// Initializes a new instance of the <see cref="UCArrow"/> class.
        /// </summary>
        public UCArrow()
        {
            this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            this.SetStyle(ControlStyles.DoubleBuffer, true);
            this.SetStyle(ControlStyles.ResizeRedraw, true);
            this.SetStyle(ControlStyles.Selectable, true);
            this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
            this.SetStyle(ControlStyles.UserPaint, true);
            this.ForeColor = Color.White;
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
            this.SizeChanged += UCArrow_SizeChanged;
            this.Size = new Size(100, 50);
        }

        /// <summary>
        /// Handles the SizeChanged event of the UCArrow control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
        void UCArrow_SizeChanged(object sender, EventArgs e)
        {
            ResetPath();
        }

        /// <summary>
        /// Resets the path.
        /// </summary>
        private void ResetPath()
        {
            Point[] ps = null;
            switch (direction)
            {
                case ArrowDirection.Left:
                    ps = new Point[] 
                    { 
                        new Point(0,this.Height/2),
                        new Point(40,0),
                        new Point(40,this.Height/4),
                        new Point(this.Width-1,this.Height/4),
                        new Point(this.Width-1,this.Height-this.Height/4),
                        new Point(40,this.Height-this.Height/4),
                        new Point(40,this.Height),
                        new Point(0,this.Height/2)
                    };
                    break;
                case ArrowDirection.Right:
                    ps = new Point[] 
                    {
                        new Point(0,this.Height/4),
                        new Point(this.Width-40,this.Height/4),
                        new Point(this.Width-40,0),
                        new Point(this.Width-1,this.Height/2),
                        new Point(this.Width-40,this.Height),
                        new Point(this.Width-40,this.Height-this.Height/4),                      
                        new Point(0,this.Height-this.Height/4),
                        new Point(0,this.Height/4)
                    };
                    break;
                case ArrowDirection.Top:
                    ps = new Point[] 
                    {
                       new Point(this.Width/2,0),
                       new Point(this.Width,40),
                       new Point(this.Width-this.Width/4,40),
                       new Point(this.Width-this.Width/4,this.Height-1),
                       new Point(this.Width/4,this.Height-1),
                       new Point(this.Width/4,40),
                       new Point(0,40),
                       new Point(this.Width/2,0),
                    };
                    break;
                case ArrowDirection.Bottom:
                    ps = new Point[] 
                    {
                       new Point(this.Width-this.Width/4,0),
                       new Point(this.Width-this.Width/4,this.Height-40),
                       new Point(this.Width,this.Height-40),
                       new Point(this.Width/2,this.Height-1),
                       new Point(0,this.Height-40),
                       new Point(this.Width/4,this.Height-40),
                       new Point(this.Width/4,0),
                       new Point(this.Width-this.Width/4,0),                      
                    };
                    break;
                case ArrowDirection.Left_Right:
                    ps = new Point[] 
                    { 
                        new Point(0,this.Height/2),
                        new Point(40,0),
                        new Point(40,this.Height/4),
                        new Point(this.Width-40,this.Height/4),
                        new Point(this.Width-40,0),
                        new Point(this.Width-1,this.Height/2),
                        new Point(this.Width-40,this.Height),
                        new Point(this.Width-40,this.Height-this.Height/4),
                        new Point(40,this.Height-this.Height/4),
                        new Point(40,this.Height),
                        new Point(0,this.Height/2),                       
                    };
                    break;
                case ArrowDirection.Top_Bottom:
                    ps = new Point[] 
                    {
                       new Point(this.Width/2,0),
                       new Point(this.Width,40),
                       new Point(this.Width-this.Width/4,40),
                       new Point(this.Width-this.Width/4,this.Height-40),
                       new Point(this.Width,this.Height-40),
                       new Point(this.Width/2,this.Height-1),
                       new Point(0,this.Height-40),
                       new Point(this.Width/4,this.Height-40),
                       new Point(this.Width/4,40),
                       new Point(0,40),
                       new Point(this.Width/2,0),                      
                    };
                    break;
            }
            m_path = new GraphicsPath();
            m_path.AddLines(ps);
            m_path.CloseAllFigures();
        }

        /// <summary>
        /// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
        /// </summary>
        /// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);
            var g = e.Graphics;
            g.SetGDIHigh();

            g.FillPath(new SolidBrush(arrowColor), m_path);

            if (borderColor != null && borderColor != Color.Empty)
                g.DrawPath(new Pen(new SolidBrush(borderColor.Value)), m_path);
            if (!string.IsNullOrEmpty(text))
            {
                var size = g.MeasureString(Text, Font);
                g.DrawString(Text, Font, new SolidBrush(ForeColor), new PointF((this.Width - size.Width) / 2, (this.Height - size.Height) / 2));
            }
        }
    }

    /// <summary>
    /// Enum ArrowDirection
    /// </summary>
    public enum ArrowDirection
    {
        /// <summary>
        /// The left
        /// </summary>
        Left,
        /// <summary>
        /// The right
        /// </summary>
        Right,
        /// <summary>
        /// The top
        /// </summary>
        Top,
        /// <summary>
        /// The bottom
        /// </summary>
        Bottom,
        /// <summary>
        /// The left right
        /// </summary>
        Left_Right,
        /// <summary>
        /// The top bottom
        /// </summary>
        Top_Bottom
    }
}

 

最后的话

如果你喜欢的话,请到 https://gitee.com/kwwwvagaa/net_winform_custom_control 点个星星吧

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