using UnityEngine;
using System.Collections;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class GenerateFolders : MonoBehaviour
{
#if UNITY_EDITOR
[MenuItem("Tools/CreateBasicFolder #&_b")]
private static void CreateBasicFolder()
{
GenerateFolder();
Debug.Log("Folders Created");
}
[MenuItem("Tools/CreateALLFolder")]
private static void CreateAllFolder()
{
GenerateFolder(1);
Debug.Log("Folders Created");
}
private static void GenerateFolder(int flag = 0)
{
// 文件路径
string prjPath = Application.dataPath + "/";
Directory.CreateDirectory(prjPath + "Audio");
Directory.CreateDirectory(prjPath + "Prefabs");
Directory.CreateDirectory(prjPath + "Materials");
Directory.CreateDirectory(prjPath + "Resources");
Directory.CreateDirectory(prjPath + "Scripts");
Directory.CreateDirectory(prjPath + "Textures");
Directory.CreateDirectory(prjPath + "Scenes");
if (1 == flag)
{
Directory.CreateDirectory(prjPath + "Meshes");
Directory.CreateDirectory(prjPath + "Shaders");
Directory.CreateDirectory(prjPath + "GUI");
}
AssetDatabase.Refresh();
}
#endif
}