Unity3d 调用外部视频
movieTexture.js
view plaincopy to clipboardprint?public var url="[url=file:///c:/sample.ogg]file:///c:/sample.ogg[/url]";
function Start ()
{
url="[url=file:///]file:///[/url]" + Application.dataPath + "/video/sample.ogg";
print(url);
// Start download
var www = new WWW(url);
// Make sure the movie is ready to start before we start playing
var movieTexture = www.movie
print("downloading...");
while (!movieTexture.isReadyToPlay)
{
print( www.progress
yield;
}
print("download complete");
print( www.url
// Initialize gui texture to be 1:1 resolution centered on screen
guiTexture.texture = movieTexture;
transform.localScale = Vector3 (0,0,0);
transform.position = Vector3 (0.5,0.5,0);
guiTexture.pixelInset.xMin = -movieTexture.width / 2;
guiTexture.pixelInset.xMax = movieTexture.width / 2;
guiTexture.pixelInset.yMin = -movieTexture.height / 2;
guiTexture.pixelInset.yMax = movieTexture.height / 2;
// Assign clip to audio source
// Sync playback with audio
audio.clip = movieTexture.audioClip;
// Play both movie & sound
movieTexture.Play();
audio.Play();
}
// Make sure we have gui texture and audio source
@script RequireComponent (GUITexture)
@script RequireComponent (AudioSource)
public var url="[url=file:///c:/sample.ogg]file:///c:/sample.ogg[/url]";
function Start ()
{
url="[url=file:///]file:///[/url]" + Application.dataPath + "/video/sample.ogg";
print(url);
// Start download
var www = new WWW(url);
// Make sure the movie is ready to start before we start playing
var movieTexture = www.movie
print("downloading...");
while (!movieTexture.isReadyToPlay)
{
print( www.progress
yield;
}
print("download complete");
print( www.url
// Initialize gui texture to be 1:1 resolution centered on screen
guiTexture.texture = movieTexture;
transform.localScale = Vector3 (0,0,0);
transform.position = Vector3 (0.5,0.5,0);
guiTexture.pixelInset.xMin = -movieTexture.width / 2;
guiTexture.pixelInset.xMax = movieTexture.width / 2;
guiTexture.pixelInset.yMin = -movieTexture.height / 2;
guiTexture.pixelInset.yMax = movieTexture.height / 2;
// Assign clip to audio source
// Sync playback with audio
audio.clip = movieTexture.audioClip;
// Play both movie & sound
movieTexture.Play();
audio.Play();
}
// Make sure we have gui texture and audio source
@script RequireComponent (GUITexture)
@script RequireComponent (AudioSource)
ogg媒体文件放在:
工程: assets\video
exe: data\video
可以本地访问
参考:
http://unity3d.com/support/documentation/ScriptReference/WWW-movie.html
Unity3d载入外部视频脚本
public var url="file:///c:/sample.ogg";
function Start ()
{
url="file:///" + Application.dataPath + "/video/sample.ogg";
print(url);
// Start download
var www = new WWW(url);
// Make sure the movie is ready to start before we start playing
var movieTexture = www.movie;
print("downloading...");
while (!movieTexture.isReadyToPlay)
{
print(www.progress);
yield;
}
print("download complete");
print(www.url);
// Initialize gui texture to be 1:1 resolution centered on screen
guiTexture.texture = movieTexture;
transform.localScale = Vector3 (0,0,0);
transform.position = Vector3 (0.5,0.5,0);
guiTexture.pixelInset.xMin = -movieTexture.width / 2;
guiTexture.pixelInset.xMax = movieTexture.width / 2;
guiTexture.pixelInset.yMin = -movieTexture.height / 2;
guiTexture.pixelInset.yMax = movieTexture.height / 2;
// Assign clip to audio source
// Sync playback with audio
audio.clip = movieTexture.audioClip;
// Play both movie & sound
movieTexture.Play();
audio.Play();
}
// Make sure we have gui texture and audio source
@script RequireComponent (GUITexture)
@script RequireComponent (AudioSource)
Unity3d 播放外部视频和声音
public var url="file:///c:/sample.ogg";
function Start ()
{
url="file:///" + Application.dataPath + "/video/sample.ogg";
print(url);
// Start download
var www = new WWW(url);
// Make sure the movie is ready to start before we start playing
var movieTexture = www.movie;
print("downloading...");
while (!movieTexture.isReadyToPlay)
{
print(www.progress);
yield;
}
print("download complete");
print(www.url);
// Initialize gui texture to be 1:1 resolution centered on screen
guiTexture.texture = movieTexture;
transform.localScale = Vector3 (0,0,0);
transform.position = Vector3 (0.5,0.5,0);
guiTexture.pixelInset.xMin = -movieTexture.width / 2;
guiTexture.pixelInset.xMax = movieTexture.width / 2;
guiTexture.pixelInset.yMin = -movieTexture.height / 2;
guiTexture.pixelInset.yMax = movieTexture.height / 2;
// Assign clip to audio source
// Sync playback with audio
audio.clip = movieTexture.audioClip;
// Play both movie & sound
movieTexture.Play();
audio.Play();
}
// Make sure we have gui texture and audio source
@script RequireComponent (GUITexture)
@script RequireComponent (AudioSource)