EventDelegate.Add (Btn.onClick,delegate()
{
do sth.
});
或者用UIEventListener
UIEventListener.Get (Btn.gameObject).onPress = Press;
UIEventListener.Get (Btn.gameObject).onPress += new UIEventListener.BoolDelegate(Press);
void Press(GameObject go,bool isDown)
{
if (isDown)
{
pressed = true;
}
else
pressed = false;
}