#import <UIKit/UIKit.h>
@interface TouchView : UIView {
UIView *movieView;
}
@end
#import "TouchView.h"
@implementation TouchView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
//默认触摸是单点触摸,
self.userInteractionEnabled = YES;
self.multipleTouchEnabled = YES;
movieView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 100, 100)];
movieView.backgroundColor = [UIColor blueColor];
[self addSubview:movieView];
}
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// NSLog(@"touchesBegan");
//判断是单击还是双击
UITouch *touch = [touches anyObject];
NSUInteger tapCount = touch.tapCount;
NSLog(@"%d", tapCount);
// //双击,也会调用单机
// if (tapCount == 1) {
// [self singleTap];
// }else if (tapCount == 2){
// [self doubleTap];
// }
//取消双击时候的单击事件
if (tapCount == 1) {
[self performSelector:@selector(singleTap) withObject:nil afterDelay:0.5];
}else if (tapCount == 2){
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(singleTap) object:nil];
[self doubleTap];
}
//获取触摸的点的坐标
CGPoint point = [touch locationInView:self];
NSLog(@"%@", NSStringFromCGPoint(point));
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
// NSLog(@"touchesMoved");
UITouch *touch = [touches anyObject];
CGPoint point = [touch locationInView:self];
CGRect frame = movieView.frame;
frame.origin = point;
movieView.frame = frame;
}
//当触摸被电话等事件取消
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
// NSLog(@"touchesCancelled");
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
// NSLog(@"touchesEnded");
}
- (void)singleTap
{
NSLog(@"单击");
}
- (void)doubleTap
{
NSLog(@"双击");
}
- (void)dealloc
{
[movieView release];
[super dealloc];
}
@end
#import <UIKit/UIKit.h>
@interface TouchPinch : UIView {
double lastValue;
}
@end
#import "TouchPinch.h"
@implementation TouchPinch
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.backgroundColor = [UIColor grayColor];
self.userInteractionEnabled = YES;
self.multipleTouchEnabled = YES;
}
return self;
}
//touch的事件传递机制
//点击设备-->(ios 捕获一系列的触摸,封装成UIEvent )App-->window-->Gesture recognizer--> View
//事件响应处理
//消息传递给视图控制器,如果没有控制器,则传递给父视图,如果不处理该消息,则继续往上传递,如果最上层的控制器也不处理,
//则把事件交给window对象,如果window对象不处理,则交给UIapplication实例,如果不处理,则丢弃事件。
//事件捕获后分发:由UIApplication分发给window,由其发给最上层触摸的视图,。。。。
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
//手指捏合
//判断是否有两个点同时在屏幕
if ([touches count] == 2){
NSArray *touchArray = [touches allObjects];
UITouch *firstTouch = [touchArray objectAtIndex:0];
UITouch *secondTouch = [touchArray objectAtIndex:1];
//判断两个点之间的距离,然后做相应的操作
CGPoint point1 = [firstTouch locationInView:self];
CGPoint point2 = [secondTouch locationInView:self];
double distan = [self distance:point1 point:point2];
NSLog(@"%f", distan);
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
//手指捏合
//判断是否有两个点同时在屏幕
if ([touches count] == 2){
NSArray *touchArray = [touches allObjects];
UITouch *firstTouch = [touchArray objectAtIndex:0];
UITouch *secondTouch = [touchArray objectAtIndex:1];
//判断两个点之间的距离,然后做相应的操作
CGPoint point1 = [firstTouch locationInView:self];
CGPoint point2 = [secondTouch locationInView:self];
double distan = [self distance:point1 point:point2];
float subValue = distan - lastValue;
if (subValue < 0){
NSLog(@"缩小");
}else{
NSLog(@"放大");
}
lastValue = distan;
NSLog(@"%f", distan);
}
}
//计算两个点之间距离
- (double)distance:(CGPoint)point1 point:(CGPoint)point2
{
return sqrt(pow(point1.x - point2.x, 2) + pow(point1.y - point2.y, 2));
}
@end