项目中经常遇到C#工程调用C++工程生产的.dll文件,其中涉及到结构体参数的传递,C#中byte[]对应C++中char[],如果使用错误,程序运行时会报托管崩溃,堆栈信息不对称的问题,解决方法是定义结构体时使用[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 32, ArraySubType = UnmanagedType.I1)]
具体如下:
[StructLayout(LayoutKind.Sequential)]
public struct TEST_DATA
{
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 32, ArraySubType = UnmanagedType.I1)]
public byte[] szData;
int idata;
public byte byData;
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 128, ArraySubType = UnmanagedType.I1)]
public byte[] szDataRes;
}