Unity简单的移动控制。

using UnityEngine;
using System.Collections;

public class cubeControl : MonoBehaviour {

	public int speed = 5;
	public Transform m_camTransform;
	Transform m_transform;

	public int m_camHeight;

	Vector3 m_camRot;
	// Use this for initialization
	void Start () {
		m_transform = this.transform;
		m_camTransform = Camera.main.transform;

		Vector3 pos = m_transform.position;
		pos.y += m_camHeight;
		m_camTransform.position = pos;

		m_camTransform.rotation = m_transform.rotation;
		m_camRot = m_camTransform.eulerAngles;
	}
	
	// Update is called once per frame
	void Update () {
		float x = Input.GetAxis ("Horizontal") * Time.deltaTime * speed;
		float z = Input.GetAxis ("Vertical") * Time.deltaTime * speed;

		float rh = Input.GetAxis ("Mouse X");
		float rv = Input.GetAxis ("Mouse Y");

		m_camRot.x -= rv;
		m_camRot.y += rh;
		m_camTransform.eulerAngles = m_camRot;
		Vector3 camrot = m_camTransform.eulerAngles;
		camrot.x = 0;
		camrot.z = 0;
		m_transform.eulerAngles = camrot;

		m_transform.transform.Translate (x, 0, z);

		Vector3 pos = m_transform.position;
		pos.y += m_camHeight;
		m_camTransform.position = pos;
	}
}

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