iOS绘图系列二:画直线 CGContextMoveToPoint,CGContextAddLineToPoint,CGContextAddLines,

我们可以通过Core Graphics 和 UIKit框架画直线

    CGContextRef ctx = UIGraphicsGetCurrentContext();
    
    CGContextSetStrokeColorWithColor(ctx, [UIColor blackColor].CGColor);//设置线的颜色
    CGContextSetLineWidth(ctx, 2);//设置线的宽度
    CGContextSetLineCap(ctx, kCGLineCapRound);//设置线的起始端的样式
    CGContextSetLineJoin(ctx, kCGLineJoinRound);//设置线的连接样式
    
    //画一条线
    CGContextMoveToPoint(ctx, 10, 50);
    CGContextAddLineToPoint(ctx, 100, 50);
    //同时依次画多条线
    CGPoint lines[] = {
        CGPointMake(10.0, 90.0),
		CGPointMake(70.0, 60.0),
		CGPointMake(130.0, 90.0),
		CGPointMake(190.0, 60.0),
		CGPointMake(250.0, 90.0),
		CGPointMake(310.0, 60.0),
    };
    //参数二:线数组,参数三:线的个数
    CGContextAddLines(ctx, lines, sizeof(lines)/sizeof(lines[0]));
    
    CGContextStrokePath(ctx);

    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(10, 50)];
    [path addLineToPoint:CGPointMake(100, 50)];
    path.lineWidth = 2;
    [[UIColor blackColor] setStroke];
    [path stroke];
    
    path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(10.0, 90.0)];
    [path addLineToPoint:CGPointMake(70.0, 60.0)];
    [path addLineToPoint:CGPointMake(130.0, 90.0)];
    [path addLineToPoint:CGPointMake(190.0, 60.0)];
    [path addLineToPoint:CGPointMake(250.0, 90.0)];
    [path addLineToPoint:CGPointMake(310.0, 60.0)];
    path.lineWidth = 2;
    [path stroke];
还可以画虚线


CGContext中

    //设置虚线
    CGFloat length[] = {10,5,10};
    CGContextSetLineDash(ctx, 8, length, 3);
UIBezierPath中
    CGFloat length[] = {10,5,10};
    [path setLineDash:length count:3 phase:8];


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