async LoadObj(tUnit: any) {
this.mUnit = tUnit;
var that = this;
var loader = new TDSLoader();
return new Promise((resolve, reject) => {
loader.load(
GlobalApi.m_strHttp + "jiaju/" + this.mJsonData.m_strFile,
function (object) {
GlobalApi.scene3D.add(object);
that.mObject = object;
that.OnUpdate();
resolve(object);
},
function (event) {},
function (error) {
//出错删除
console.error("模型终止加载或资源异常:", error);
reject(error);
},
);
});
}