Python+Pygame飞机大战(待完善)

import time
import pygame
import sys
import random
from pygame.locals import *


# 子弹类
class Bullet(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.image.load("D:/bullets.png")
        width, height = self.image.get_size()
        self.image = pygame.transform.smoothscale(self.image, (width // 3, height // 3))
        self.rect = self.image.get_rect()

    def update(self, speed=10):
        self.rect.y -= speed
        if self.rect.y < 0:
            self.kill()


# 玩家类
class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.image.load("D:/player.png")
        width, height = self.image.get_size()
        self.image = pygame.transform.smoothscale(self.image, (width // 3, height // 3))
        self.rect = self.image.get_rect()
        self.rect.x = 180
        self.rect.y = 540
        self.bullets = pygame.sprite.Group()

    def fire(self):
        self.bullet = Bullet()
        self.bullet.rect.x = self.rect.x
        self.bullet.rect.y = self.rect.y
        self.bullets.add(self.bullet)


# 敌机类
class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.image.load("D:/enemy.png")
        width, height = self.image.get_size()
        self.image = pygame.transform.smoothscale(self.image, (width // 3, height // 3))
        self.rect = self.image.get_rect()
        self.rect.x = 100
        self.rect.y = 300

    def update(self):
        if pygame.sprite.spritecollide(enemy, player.bullets, False):
            self.kill()
        else:
            self.rect.y += 0
            if random.randint(0, 1) == 0:
                self.rect.x -= 0
            else:
                self.rect.x += 0
            if self.rect.y > 600 or self.rect.x > 400 or self.rect.x < 0:
                self.kill()


pygame.init()
# 初始化界面
screen = pygame.display.set_mode((400, 600))
pygame.display.set_caption('Pygame 飞机大战')
screen.fill((250, 250, 250))
# 初始化玩家
player = Player()
a_speed, w_speed, s_speed, d_speed = 0, 0, 0, 0
# 初始化敌机
enemy = Enemy()
enemies = pygame.sprite.Group()
enemies.add(enemy)
# 走循环
while True:
    screen.fill((255, 255, 255))
    screen.blit(player.image, (player.rect.x, player.rect.y))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        # 玩家移动
        elif event.type == KEYDOWN:
            if event.key == pygame.K_w:
                w_speed = -1
            elif event.key == pygame.K_s:
                s_speed = -1
            elif event.key == pygame.K_a:
                a_speed = -1
            elif event.key == pygame.K_d:
                d_speed = -1
        elif event.type == KEYUP:
            if event.key == K_w:
                w_speed = 0
            elif event.key == K_s:
                s_speed = 0
            elif event.key == K_a:
                a_speed = 0
            elif event.key == K_d:
                d_speed = 0
            elif event.key == K_j:
                player.fire()
    player.bullets.update()
    player.bullets.draw(screen)
    enemy.update()
    enemies.draw(screen)
    player.rect.x = player.rect.x + a_speed - d_speed
    player.rect.y = player.rect.y + w_speed - s_speed
    # 结束
    time.sleep(0.01)
    pygame.display.update()
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