题意:给你一个管道,看是光线是否从管道射出,管线没有反射,不能接触管道的边,但是能接触拐点
思路:光线穿过管道一定是经过两个拐点,一个上拐点,一个下拐点,所以枚举所有拐点,如果该直线可以穿过管道那么上方的点一定在直线的左边,下放的点一定在直线的右边,所以枚举每两个点,判断有没有上方的点在直线的右边,下方的点有没有在直线的左面,有则说明直线和管道有交点,求出交点,最后取最大值,如果线段在该线段之前的线段相交怎么说明这条直线不合法,一直枚举到最后
#include<iostream>
#include<cstdio>
#include<cstring>
#include<algorithm>
#include<cmath>
using namespace std;
struct Point
{
double x,y;
Point(double x = 0,double y = 0):x(x),y(y){}
};
typedef Point Vector;
Vector operator + (Vector a, Vector b) { return Vector(a.x+b.x,a.y+b.y) ;}
Vector operator - (Vector a, Vector b) { return Vector(a.x-b.x,a.y-b.y) ;}
Vector operator * (Vector a,double p) { return Vector(a.x*p,a.y*p) ;}
Vector operator / (Vector a,double p) { return Vector(a.x/p,a.y/p) ;}
double Dot(Vector a,Vector b) { return a.x*b.x + a.y*b.y ;}
double Length(Vector a) { return sqrt(Dot(a,a)) ;}
double Cross(Vector a, Vector b) { return a.x*b.y - a.y*b.x ;}
const double eps = 1e-8;
int dcmp(double x)
{
if(fabs(x) < eps) return 0;
else return x < 0 ? -1 : 1;
}
bool operator == (Point a,Point b)
{
return dcmp(a.x-b.x) == 0&& dcmp(a.y-b.y) == 0;
}
bool operator < (Point a,Point b)
{
return a.x < b.x || (a.x == b.x && a.y < b.y);
}
bool Onsegment(Point p,Point a,Point b)
{
return dcmp(Cross(b-a,p-a)) == 0 && dcmp(Dot(b-p,a-p)) < 0 || (p == a) || (p == b);
}
bool OnLine(Point p,Point a,Point b)
{
return fabs(Cross(p-a,a-b)) / Length(b-a);
}
bool SegmentIntersection(Point a,Point b,Point c,Point d)
{
double d1 = Cross(b-a,c-a),d2 = Cross(b-a,d-a),d3 = Cross(d-c,a-c),d4 = Cross(d-c,b-c);
if(dcmp(d1)*dcmp(d2) < 0 || dcmp(d3)*dcmp(d4) < 0) return true;
else if(dcmp(d1) == 0 && !OnLine(c,a,b) ) return true;
else if(dcmp(d2) == 0 && !OnLine(d,a,b) ) return true;
else if(dcmp(d3) == 0 && !OnLine(a,c,d) ) return true;
else if(dcmp(d4) == 0 && !OnLine(b,c,d) ) return true;
else return false;
}
bool Segmentsection(Point a,Point b,Point c,Point d)
{
double d1 = Cross(b-a,c-a),d2 = Cross(b-a,d-a),d3 = Cross(d-c,a-c),d4 = Cross(d-c,b-c);
if(dcmp(d1)*dcmp(d2) < 0 && dcmp(d3)*dcmp(d4) < 0) return true;
else if(dcmp(d1) == 0 && Onsegment(c,a,b) ) return true;
else if(dcmp(d2) == 0 && Onsegment(d,a,b) ) return true;
else if(dcmp(d3) == 0 && Onsegment(a,c,d) ) return true;
else if(dcmp(d4) == 0 && Onsegment(b,c,d) ) return true;
else return false;
}
bool pointInpoly(Point p,Point a,Point b,Point c,Point d)
{
double d1 = Cross(b-a,p-a);
double d2 = Cross(d-c,p-c);
double d3 = Cross(c-b,p-b);
double d4 = Cross(a-d,p-d);
return dcmp(d1)*dcmp(d2) > 0 && dcmp(d3)*dcmp(d4) > 0;
}
Point Segment(Point p,Vector v,Point q,Vector w)
{
Vector u = p-q;
double t = Cross(w,u) / Cross(v,w);
return p + v*t;
}
double Max(double a,double b)
{
return a > b ? a : b;
}
struct Line
{
Point s,e;
Line(Point s = 0,Point e = 0) :s(s),e(e){}
};
Point up[50],down[50];
int n;
double ans;
bool solve(Point a,Point b,int e)
{
int sign,i;
for( i = 0; i < n-1; i++)
{
if(dcmp( Cross(b-a,up[i]-a) ) < 0 || dcmp( Cross(b-a,up[i+1]-a) ) < 0 )
{
sign = 1;break;
}
if( dcmp( Cross(b-a,down[i]-a) ) > 0 || dcmp( Cross(b-a,down[i+1]-a) ) > 0)
{
sign = 2;break;
}
}
if(i == n-1)
return true;
if(i < e)
return false;
Point temp;
if(sign == 1)
{
temp = Segment(a,b-a,up[i],up[i+1]-up[i]);
}
else
{
temp = Segment(a,b-a,down[i],down[i+1]-down[i]);
}
ans = Max(ans,temp.x);
return false;
}
int main()
{
while(scanf("%d",&n) != EOF)
{
if(n == 0) break;
for(int i = 0; i < n; i++)
{
scanf("%lf%lf",&up[i].x,&up[i].y);
down[i].x = up[i].x,down[i].y = up[i].y-1;
}
ans = -9999999;
bool flag = false;
for(int i = 0; i < n && !flag; i++)
{
for(int j = i+1; j < n; j++)
{
flag = solve(up[i],down[j],j);
if(flag) break;
flag = solve(down[i],up[j],j);
if(flag) break;
}
}
if(flag)
printf("Through all the pipe.\n");
else
printf("%.2f\n",ans);
}
return 0;
}