C#.net同步异步SOCKET通讯和多线程总结(5)tcp发送和接受的代码

基于TCP协议的发送和接收端

TCP协议的接收端

using System.Net.Sockets ; //使用到TcpListen类

using System.Threading ; //使用到线程

using System.IO ; //使用到StreamReader类

int port = 8000; //定义侦听端口号

private Thread thThreadRead; //创建线程,用以侦听端口号,接收信息

private TcpListener tlTcpListen; //侦听端口号

private bool blistener = true; //设定标示位,判断侦听状态

private.NetworkStream nsStream; //创建接收的基本数据流

private StreamReader srRead;

private System.Windows.Forms.StatusBar statusBar1;

private System.Windows.Forms.Button button1;

private System.Windows.Forms.ListBox listBox1; //从网络基础数据流中读取数据

private TcpClient tcClient ;

private void Listen ( )

{

try

{

tlTcpListen = new TcpListener ( port ) ; //以8000端口号来初始化TcpListener实例

tlTcpListen.Start ( ) ; //开始监听

statusBar1.Text = "正在监听..." ;

tcClient = tlTcpListen.AcceptTcpClient ( ) ; //通过TCP连接请求

nsStream = tcClient.GetStream ( ) ; //获取用以发送、接收数据的网络基础数据流

srRead=new StreamReader(nsStream);//以得到的网络基础数据流来初始化StreamReader实例

statusBar1.Text = "已经连接!";

while( blistener ) //循环侦听

{

string sMessage = srRead.ReadLine();//从网络基础数据流中读取一行数据

if ( sMessage == "STOP" ) //判断是否为断开TCP连接控制码

{

tlTcpListen.Stop(); //关闭侦听

nsStream.Close(); //释放资源

srRead.Close();

statusBar1.Text = "连接已经关闭!" ;

thThreadRead.Abort(); //中止线程

return;

}

string sTime = DateTime.Now.ToShortTimeString ( ) ; //获取接收数据时的时间

listBox1.Items.Add ( sTime + " " + sMessage ) ;

}

}

catch ( System.Security.SecurityException )

{

MessageBox.Show ( "侦听失败!" , "错误" ) ;

}

}

//开始监听

private void button1_Click(object sender, System.EventArgs e)

{

thThreadRead = new Thread ( new ThreadStart ( Listen ) );

thThreadRead.Start();//启动线程

button1.Enabled=false;

}

// 清理所有正在使用的资源。

protected override void Dispose( bool disposing )

{

try

{

tlTcpListen.Stop(); //关闭侦听

nsStream.Close();

srRead.Close();//释放资源

thThreadRead.Abort();//中止线程

}

catch{}

if( disposing )

{

if (components != null)

{

components.Dispose();

}

}

base.Dispose( disposing );

}

TCP协议的发送端

using System.Net.Sockets; //使用到TcpListen类

using System.Threading; //使用到线程

using System.IO; //使用到StreamWriter类

using System.Net; //使用IPAddress类、IPHostEntry类等

private StreamWriter swWriter; //用以向网络基础数据流传送数据 

private.NetworkStream nsStream; //创建发送数据的网络基础数据流 

private TcpClient tcpClient;

private System.Windows.Forms.Button button1;

private System.Windows.Forms.TextBox textBox1;

private System.Windows.Forms.Button button2;

private System.Windows.Forms.TextBox textBox2;

private System.Windows.Forms.StatusBar statusBar1;

private System.Windows.Forms.Label label1;

private System.Windows.Forms.Label label2; //通过它实现向远程主机提出TCP连接申请 

private bool tcpConnect = false; //定义标识符,用以表示TCP连接是否建立

//连接 

private void button1_Click(object sender, System.EventArgs e)

{

IPAddress ipRemote ;

try

{

ipRemote = IPAddress.Parse ( textBox1.Text ) ;

}

catch //判断给定的IP地址的合法性

{

MessageBox.Show ( "输入的IP地址不合法!" , "错误提示!" ) ;

return ;

}

IPHostEntry ipHost ;

try

{

ipHost = Dns.Resolve ( textBox1.Text ) ; 

}

catch //判断IP地址对应主机是否在线

{

MessageBox.Show ("远程主机不在线!" , "错误提示!" ) ;

return ;

}

string sHostName = ipHost.HostName ;

try

{

TcpClient tcpClient = new TcpClient(sHostName,8000);//对远程主机的8000端口提出TCP连接申请

nsStream = tcpClient.GetStream();//通过申请,并获取传送数据的网络基础数据流  

swWriter = new StreamWriter(nsStream);//使用获取的网络基础数据流来初始化StreamWriter实例

button1.Enabled = false ;

button2.Enabled = true ;

tcpConnect = true ;

statusBar1.Text = "已经连接!" ;

}

catch

{

MessageBox.Show ( "无法和远程主机8000端口建立连接!" , "错误提示!" ) ;

return ;

}

}

//发送

private void button2_Click(object sender, System.EventArgs e)

{

if (textBox2.Text !="")

{

swWriter.WriteLine(textBox2.Text);//刷新当前数据流中的数据

swWriter.Flush();

}

else

{

MessageBox.Show("发送信息不能为空!","错误提示!");

}

}

// 清理所有正在使用的资源。

protected override void Dispose( bool disposing )

{

if ( tcpConnect )

{

swWriter.WriteLine ( "STOP" ) ; //发送控制码  

swWriter.Flush (); //刷新当前数据流中的数据  

nsStream.Close (); //清除资源

swWriter.Close ();

}

if( disposing )

{

if (components != null)

{

components.Dispose();

}

}

base.Dispose( disposing );

}

异步套接字

BeginAccept

Public IAsyncResult BeginAccept{AsyncCallback callback,object state}

AsyncCallback异步回调方法 object state自定义对象, 返回IasyncResult

Using System;

Namespace mySocket

{

Public class Stateobject

{

Public StateObject(){构造函数逻辑}

}

}à>

Using System;

Using System.Net;

Using System.Net.Sockets;

Using System.Threading;

Using System.Text;

Namespace mysocket

{

Public Class StateObject

{

Public Socket worksocket=null;

Public const int buffersize=1024;

Public byte[] buffer=new byte[buffersize];

Public StringBuilder sb=new StringBuilder();

Public StateObject()

{}

}

}

实现主机绑定和端口监听:

Private IPAddress myIP=IPAddress.Parse(“127.0.0.1”);

Private IPEndPoint MyServer;

Private Socket mySocket;

Private Socket Handler;

Private Static ManualResetEvent myreset =new ManualResetEvent(false);

Try

{

IPHostEntry myhost=new IPHostEntry();

Myhost=dns.gethostbyName(“”);

String IPString =myhost.Addresslist[0].tostring();

Myip=IPAddress.Parse(IPString);

}

Catch{MessageBox.Show(“您输入的IP地址格式不正确,重新输入!”);}

Try

{

MyServer=new IPEndPoint(myIP,Int32.Parse(“Port”));

Mysocket=new Socket(AddressFamily.Inte.Network,SocketType.Stream,Protocol.Tcp);

Mysocket.Bind(Myserver);

Mysocket.Listen(50);

Thread thread=new Thread(new ThreadStart(target));

Thread.Start();

}

Catch(Exception ee){}

线程target

Private void target()

{

While(true)

{

myReset.Reset();

mysocket.BeginAccept(new AsyncCallBack(AcceptCallback),mysocket);

myReset.WaitOne();

}

}

异步回调方法AcceptCallBack

Private void AcceptCallback(IAsyncResault ar)

{

myReset.Set();

Socket Listener=(Socket)ar.AsyncState;

Handler=Listener.EndAccept(ar);

StateObject state=new StateObject();

State.workSocket=handler;

Try

{

Byte[] byteData=System.Text.Encoding.BigEndianUnicode.GetBytes(“通话!”+”\n\r”);

Handler.BeginSend(byuteData,0,byteData.Length,0,new AsyncCallback(SendCallback),handler);

}

Catch(Exception ee)

{MessageBox.Show(ee.Message);}

Thread thread=new Thread(new ThreadStart(begreceive));

Thread.Start();

}

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