大话设计模式之策略模式

应用案例:商场促销的多样性(折扣,满减)

package Strategy;
//简单工厂模式实现
public class CashFactory {
	public static CashSuper createCashAccept(String type) {
		CashSuper cs = null;
		switch(type) {
		case "正常收费":
			cs = new CashNormal();
			break;
		case "满300返100":
			cs = new CashReturn("300","100");
			break;
		case "打8折":
			cs = new CashRebate("0.8");
			break;
		}
		return cs;
	}
	/**
	 * @param args
	 */
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		double total = 0.0d,totalprice = 1000d;
		CashSuper csuper = CashFactory.createCashAccept("正常收费");
		total = csuper.acceptCash(totalprice);
		System.out.println(total);
		
		total = 0.0d;
		totalprice = 1000d;
		csuper = CashFactory.createCashAccept("满300返100");
		total = csuper.acceptCash(totalprice);
		System.out.println(total);
		
		total = 0.0d;
		totalprice = 1000d;
		csuper = CashFactory.createCashAccept("打8折");
		total = csuper.acceptCash(totalprice);
		System.out.println(total);
	}

}

abstract class CashSuper {
	public abstract double acceptCash(double money);
}

class CashNormal extends CashSuper {

	@Override
	public double acceptCash(double money) {
		return money;
	}
}

class CashRebate extends CashSuper {
	private double moneyRebate = 1d;
	
	public CashRebate(String moneyRebate) {
		this.moneyRebate = Double.parseDouble(moneyRebate);
	}
	
	@Override
	public double acceptCash(double money) {
		return money * moneyRebate;
	}
}

class CashReturn extends CashSuper {
	private double moneyCondition = 0.0d;
	private double moneyReturn = 0.0d;
	
	public CashReturn(String moneyCondition, String moneyReturn) {
		this.moneyCondition = Double.parseDouble(moneyCondition);
		this.moneyReturn = Double.parseDouble(moneyReturn);
	}
	@Override
	public double acceptCash(double money) {
		double result = money;
		if (money >= moneyCondition) {
			result = money - Math.floor(money/this.moneyCondition) * this.moneyReturn; 
		}
		return result;
	}
}

采用简单工厂模式的缺陷:促销方式的修改经常需要修改工厂,代码需要经常重新编译部署代码


策略模式:它定义了算法家族,分别封装起来,让它们之间可以相互替换,此模式让算法的变化,不会影响到使用的算法客户。


Context是一个配置管理类,持有一个Strategy抽象类对象,构造函数用于初始化该对象,Context封装了Strategy的抽象方法调用。

简言之,以算法类为参数配置管理类,配置管理类对算法调用进行了封装

package Strategy;

abstract class CashSuper {
	public abstract double acceptCash(double money);
}

class CashNormal extends CashSuper {

	@Override
	public double acceptCash(double money) {
		return money;
	}
}

class CashRebate extends CashSuper {
	private double moneyRebate = 1d;

	public CashRebate(String moneyRebate) {
		this.moneyRebate = Double.parseDouble(moneyRebate);
	}

	@Override
	public double acceptCash(double money) {
		return money * moneyRebate;
	}
}

class CashReturn extends CashSuper {
	private double moneyCondition = 0.0d;
	private double moneyReturn = 0.0d;

	public CashReturn(String moneyCondition, String moneyReturn) {
		this.moneyCondition = Double.parseDouble(moneyCondition);
		this.moneyReturn = Double.parseDouble(moneyReturn);
	}

	@Override
	public double acceptCash(double money) {
		double result = money;
		if (money >= moneyCondition) {
			result = money - Math.floor(money / this.moneyCondition)
					* this.moneyReturn;
		}
		return result;
	}
}

public class CashContext {
	private CashSuper cs;

	public CashContext(CashSuper csuper) {
		this.cs = csuper;
	}

	public double GetResult(double money) {
		return cs.acceptCash(money);
	}
	
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		CashContext cc = null;
		String type = "正常收费";
		switch(type) {
		case "正常收费":
			cc = new CashContext(new CashNormal());
			break;
		case "满300返100":
			cc = new CashContext(new CashReturn("300","100"));
			break;
		case "打8折":
			cc = new CashContext(new CashRebate("0.8"));
			break;
		}
		double total = 0.0d,totalprice = 1000d;
		
		total = cc.GetResult(totalprice);
		System.out.println(total);
		
		total = 0.0d;
		totalprice = 1000d;
		cc = new CashContext(new CashReturn("300","100"));
		total = cc.GetResult(totalprice);
		System.out.println(total);
		
		total = 0.0d;
		totalprice = 1000d;
		cc = new CashContext(new CashRebate("0.8"));
		total = cc.GetResult(totalprice);
		System.out.println(total);
	}
}

策略与简单工厂的结合:

还是通过配置类,配置算法类,只是在内部用工厂方法产生

package Strategy;

abstract class CashSuper {
	public abstract double acceptCash(double money);
}

class CashNormal extends CashSuper {

	@Override
	public double acceptCash(double money) {
		return money;
	}
}

class CashRebate extends CashSuper {
	private double moneyRebate = 1d;

	public CashRebate(String moneyRebate) {
		this.moneyRebate = Double.parseDouble(moneyRebate);
	}

	@Override
	public double acceptCash(double money) {
		return money * moneyRebate;
	}
}

class CashReturn extends CashSuper {
	private double moneyCondition = 0.0d;
	private double moneyReturn = 0.0d;

	public CashReturn(String moneyCondition, String moneyReturn) {
		this.moneyCondition = Double.parseDouble(moneyCondition);
		this.moneyReturn = Double.parseDouble(moneyReturn);
	}

	@Override
	public double acceptCash(double money) {
		double result = money;
		if (money >= moneyCondition) {
			result = money - Math.floor(money / this.moneyCondition)
					* this.moneyReturn;
		}
		return result;
	}
}

public class CashContext {
	private CashSuper cs;

	public CashContext(String type) {
		switch(type) {
		case "正常收费":
			cs = new CashNormal();
			break;
		case "满300返100":
			cs = new CashReturn("300","100");
			break;
		case "打8折":
			cs =new CashRebate("0.8");
			break;
		}
	}

	public double GetResult(double money) {
		return cs.acceptCash(money);
	}
	
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		CashContext cc = null;
		double total = 0.0d,totalprice = 1000d;
		cc = new CashContext("正常收费");
		total = cc.GetResult(totalprice);
		System.out.println(total);
		
		total = 0.0d;
		totalprice = 1000d;
		cc = new CashContext("满300返100");
		total = cc.GetResult(totalprice);
		System.out.println(total);
		
		total = 0.0d;
		totalprice = 1000d;
		cc = new CashContext("打8折");
		total = cc.GetResult(totalprice);
		System.out.println(total);
	}
}


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