2014/1/26 更新
最近又发现了一个很简单的方法,其实coco2dx已经给我们提供设置loader的方法。
注意:有个局限性,在非android平台下调用pEngine->executeScriptFile是不调用loader的,只有require这种才会调用loader。也就是说你直接executeScriptFile("main.lua")这个脚本不能加密,main.lua里面require的才能加密
步骤如下:
1、实现自己的loader(参考int cocos2dx_lua_loader(lua_State *L))
#define CODE_MASK 250
extern "C"
{
int decode_lua_loader(lua_State *L)
{
std::string filename(luaL_checkstring(L, 1));
size_t pos = filename.rfind(".lua");
if (pos != std::string::npos)
{
filename = filename.substr(0, pos);
}
pos = filename.find_first_of(".");
while (pos != std::string::npos)
{
filename.replace(pos, 1, "/");
pos = filename.find_first_of(".");
}
filename.append(".lua");
unsigned long codeBufferSize = 0;
unsigned char* codeBuffer = CCFileUtils::sharedFileUtils()->getFileData(filename.c_str(), "rb", &codeBufferSize);
//-------------decode here
for(int i=0; i<codeBufferSize; i++)
{
codeBuffer[i] ^= CODE_MASK; //xor decode
}
//-------------
if (codeBuffer)
{
if (luaL_loadbuffer(L, (char*)codeBuffer, codeBufferSize, filename.c_str()) != 0)
{
luaL_error(L, "error loading module %s from file %s :\n\t%s",
lua_tostring(L, 1), filename.c_str(), lua_tostring(L, -1));
}
delete []codeBuffer;
}
else
{
CCLog("can not get file data of %s", filename.c_str());
}
return 1;
}
}
2、添加loader
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine); pEngine->addLuaLoader(decode_lua_loader);//add this
我在win32上测试通过
http://www.cnblogs.com/mrblue/archive/2013/06/06/3122543.html