HDU1950:Bridging signals(LIS)

Problem Description
'Oh no, they've done it again', cries the chief designer at the Waferland chip factory. Once more the routing designers have screwed up completely, making the signals on the chip connecting the ports of two functional blocks cross each other all over the place. At this late stage of the process, it is too
expensive to redo the routing. Instead, the engineers have to bridge the signals, using the third dimension, so that no two signals cross. However, bridging is a complicated operation, and thus it is desirable to bridge as few signals as possible. The call for a computer program that finds the maximum number of signals which may be connected on the silicon surface without rossing each other, is imminent. Bearing in mind that there may be housands of signal ports at the boundary of a functional block, the problem asks quite a lot of the programmer. Are you up to the task?

Figure 1. To the left: The two blocks' ports and their signal mapping (4,2,6,3,1,5). To the right: At most three signals may be routed on the silicon surface without crossing each other. The dashed signals must be bridged.  

A typical situation is schematically depicted in figure 1. The ports of the two functional blocks are numbered from 1 to p, from top to bottom. The signal mapping is described by a permutation of the numbers 1 to p in the form of a list of p unique numbers in the range 1 to p, in which the i:th number pecifies which port on the right side should be connected to the i:th port on the left side.
Two signals cross if and only if the straight lines connecting the two ports of each pair do.
 

Input
On the first line of the input, there is a single positive integer n, telling the number of test scenarios to follow. Each test scenario begins with a line containing a single positive integer p<40000, the number of ports on the two functional blocks. Then follow p lines, describing the signal mapping: On the i:th line is the port number of the block on the right side which should be connected to the i:th port of the block on the left side.
 

Output
For each test scenario, output one line containing the maximum number of signals which may be routed on the silicon surface without crossing each other.
 

Sample Input
  
  
4 6 4 2 6 3 1 5 10 2 3 4 5 6 7 8 9 10 1 8 8 7 6 5 4 3 2 1 9 5 8 9 2 3 1 7 4 6
 

Sample Output
  
  
3 9 1 4


题意:其实这题与HDU1025完全就是一个意思,同样是不允许交叉,其实看数据就能看出这题的意思了,LIS裸题

 

#include <stdio.h>
#include <string.h>
#include <algorithm>
using namespace std;

int a[40005],dp[40005],n;

int bin(int size,int k)
{
    int l = 1,r = size;
    while(l<=r)
    {
        int mid = (l+r)/2;
        if(k>dp[mid])
            l = mid+1;
        else
            r = mid-1;
    }
    return l;
}

int LIS()
{
    int i,j,ans=1;
    dp[1] = a[1];
    for(i = 2; i<=n; i++)
    {
        if(a[i]<=dp[1])
            j = 1;
        else if(a[i]>dp[ans])
            j = ++ans;
        else
            j = bin(ans,a[i]);
        dp[j] = a[i];
    }
    return ans;
}

int main()
{
    int t,i;
    scanf("%d",&t);
    while(t--)
    {
        scanf("%d",&n);
        for(i = 1;i<=n;i++)
        scanf("%d",&a[i]);
        printf("%d\n",LIS());
    }

    return 0;
}


 

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
智慧校园整体解决方案是响应国家教育信息化政策,结合教育改革和技术创新的产物。该方案以物联网、大数据、人工智能和移动互联技术为基础,旨在打造一个安全、高效、互动且环保的教育环境。方案强调从数字化校园向智慧校园的转变,通过自动数据采集、智能分析和按需服务,实现校园业务的智能化管理。 方案的总体设计原则包括应用至上、分层设计和互联互通,确保系统能够满足不同用户角色的需求,并实现数据和资源的整合与共享。框架设计涵盖了校园安全、管理、教学、环境等多个方面,构建了一个全面的校园应用生态系统。这包括智慧安全系统、校园身份识别、智能排课及选课系统、智慧学习系统、精品录播教室方案等,以支持个性化学习和教学评估。 建设内容突出了智慧安全和智慧管理的重要性。智慧安全管理通过分布式录播系统和紧急预案一键启动功能,增强校园安全预警和事件响应能力。智慧管理系统则利用物联网技术,实现人员和设备的智能管理,提高校园运营效率。 智慧教学部分,方案提供了智慧学习系统和精品录播教室方案,支持专业级学习硬件和智能化网络管理,促进个性化学习和教学资源的高效利用。同时,教学质量评估中心和资源应用平台的建设,旨在提升教学评估的科学性和教育资源的共享性。 智慧环境建设则侧重于基于物联网的设备管理,通过智慧教室管理系统实现教室环境的智能控制和能效管理,打造绿色、节能的校园环境。电子班牌和校园信息发布系统的建设,将作为智慧校园的核心和入口,提供教务、一卡通、图书馆等系统的集成信息。 总体而言,智慧校园整体解决方案通过集成先进技术,不仅提升了校园的信息化水平,而且优化了教学和管理流程,为学生、教师和家长提供了更加便捷、个性化的教育体验。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值