Mac OSX的版本是OS X 10.8.5,Xcode的版本是5.1.1
首先是安装Boost,这里我选择的是使用Homebrew安装,使用如下命令安装:
brew install boost
安装的版本是1.56.0
安装过程其实是很简单的,但是在Xcode中写测试工程的时候却遇到了一些麻烦。
我们现在来写一个简单的生产者消费者的多线程应用来测试boost,
在Xcode中File-》New-》Project,选择Command Line Tool, 点击“下一步”,Product Name写boost_test3,type选择c++,然后创建
在main.cpp文件中写入如下的内容
#include <boost/thread/thread.hpp>
#include <boost/lockfree/queue.hpp>
#include <iostream>
#include <boost/atomic.hpp>
boost::atomic_int producer_count(0);
boost::atomic_int consumer_count(0);
boost::lockfree::queue<int> queue(128);
const int iterations = 10000000;
const int producer_thread_count = 4;
const int consumer_thread_count = 4;
void producer(void)
{
for (int i = 0; i != iterations; ++i) {
int value = ++producer_count;
while (!queue.push(value))
;
}
}
boost::atomic<bool> done (false);
void consumer(void)
{
int value;
while (!done) {
while (queue.pop(value))
++consumer_count;
}
while (queue.pop(value))
++consumer_count;
}
int main(int argc, char* argv[])
{
using namespace std;
cout << "boost::lockfree::queue is ";
if (!queue.is_lock_free())
cout << "not ";
cout << "lockfree" << endl;
boost::thread_group producer_threads, consumer_threads;
for (int i = 0; i != producer_thread_count; ++i)
producer_threads.create_thread(producer);
for (int i = 0; i != consumer_thread_count; ++i)
consumer_threads.create_thread(consumer);
producer_threads.join_all();
done = true;
consumer_threads.join_all();
cout << "produced " << producer_count << " objects." << endl;
cout << "consumed " << consumer_count << " objects." << endl;
}
然后我们可以看到Xcode报错,说找不到头文件
#include <boost/thread/thread.hpp>
#include <boost/lockfree/queue.hpp>
这里我们需要配置Search Paths下面的Header Search Paths,
添加一个路径,/usr/local/Cellar/boost/1.56.0/include
然后点击Build,再次报错,这次报的是
Undefined symbols for architecture x86_64:
之类的错误,这个说明链接器找不到对应的函数的实现,所以我们要指定对应的链接库
在Build Phases中,点开Link Binary With Libraries,添加在路径/usr/local/Cellar/boost/1.56.0/lib下面的thread库libboost_thread-mt.a,然后再build,仍然报错,这次是"boost::system::system_category()", referenced from:找不到,再将libboost_system-mt.a加入到Link Binary With Libraries中,再build,可以运行了
可是运行的时候爆了错误:Thread 1: EXC_BAD_ACCESS(code = 1, address=0x1)
查了各种资料,终于知道是C++ Language Dialect和C++ Standard Library的设置问题
在Build Setting中我们可以看到C++ Language Dialect的默认设置是GNU++11[-std=gnu++11],将其改为GNU++98[-std=gnu++98],C++ Standard Library的默认设置是libc++(LLVM C++ standard library with C++11 support),将其改为libstdc++(GNU C++ standard library),再次运行就ok了,
运行结果如下:
boost::lockfree::queue is lockfree
produced 40000000 objects.
consumed 40000000 objects.
Program ended with exit code: 0