AS3 画扇形函数【转】


       
下面示例中的
 DrawSector(moviec,200,200,100,S_angle,270,0xffcc00);
 函数就是画扇形的函数,
 moviec是扇形所在影片剪辑的名字
 第2,3个参数是扇形原点的横纵坐标
 第4个参数是扇形的半径
 第5个参数S_angle是扇形的角度
 第6个参数是扇形的起始角度
 第7个参数0xffcc00是扇形的颜色
 
/*
 *Create by Geordi 14th Feb 2008
 *function DrawSector is drawing a sector in the flash by actionscript 3
 */
 import flash.display.MovieClip;
 import flash.display.Sprite;
 var stag:Sprite=new Sprite();
 addChild(stag);
 var moviec:MovieClip=new MovieClip;
 stag.addChild(moviec);
 var S_angle:int=60;
 /* S_angle is expressed as a number between 0 and 360 degrees. it will draw a 60
 * degree sector in this example, but you could change it to what ever you want
 */
 DrawSector(moviec,200,200,100,S_angle,270,0xffcc00);
 /*
 * mc the movieclip: the container of the sector.
 * x,y the center position of the sector
 * r the radius of the sector
 * angle the angle of the sector
 * startFrom the start degree counting point : 270 top, 180 left, 0 right, 90 bottom ,
 * it is counting from top in this example.
 * color the fil lin color of the sector
 */
 function DrawSector(mc:MovieClip,x:Number=200,y:Number=200,r:Number=100,angle:Number=27,startFrom:Number=270,color:Number=0xff0000):void {
     mc.graphics.beginFill(color,50);
     //remove this line to unfill the sector
     /* the border of the secetor with color 0xff0000 (red) , you could replace it with any color
     * you want like 0x00ff00(green) or 0x0000ff (blue).
     */
     mc.graphics.lineStyle(0,0xff0000);
     mc.graphics.moveTo(x,y);
     angle=(Math.abs(angle)>360)?360:angle;
     var n:Number=Math.ceil(Math.abs(angle)/45);
     var angleA:Number=angle/n;
     angleA=angleA*Math.PI/180;
     startFrom=startFrom*Math.PI/180;
     mc.graphics.lineTo(x+r*Math.cos(startFrom),y+r*Math.sin(startFrom));
     for (var i=1; i<=n; i++) {
         startFrom+=angleA;
         var angleMid=startFrom-angleA/2;
         var bx=x+r/Math.cos(angleA/2)*Math.cos(angleMid);
         var by=y+r/Math.cos(angleA/2)*Math.sin(angleMid);
         var cx=x+r*Math.cos(startFrom);
         var cy=y+r*Math.sin(startFrom);
         mc.graphics.curveTo(bx,by,cx,cy);
     }
     if (angle!=360) {
         mc.graphics.lineTo(x,y);
     }
     mc.graphics.endFill();// if you want a sector without filling color , please remove this line.
 }
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