public function drawArc(graphics:Graphics, center_x:Number, center_y:Number, radius:Number, angle_from:Number, angle_to:Number, precision:Number = 1):void
{
angle_from = angle_from % 360;
angle_to = angle_to % 360;
const degreeToRadian:Number = 0.0174532925;
var angle_diff:Number = (angle_to - angle_from) % 360;
var steps:Number = Math.abs(Math.round(angle_diff * precision));
var angle:Number = angle_from;
var px:Number = center_x + radius * Math.cos(angle * degreeToRadian);
var py:Number = center_y + radius * Math.sin(angle * degreeToRadian);
graphics.moveTo(px, py);
for(var i:int = 1; i <= steps; i++)
{
var radian:Number = (angle_from + angle_diff / steps * i) * degreeToRadian;
graphics.lineTo(center_x + radius * Math.cos(radian), center_y + radius * Math.sin(radian));
}
graphics.lineTo(center_x, center_y);
graphics.lineTo(px, py);
}
别忘了先设置 graphics.lineStyle ,若要填充扇形则调用该函数前后别忘了 beginFill 和 endFill。
若是绘制扇形作为显示对象的 mask ,或以此为基础的动画,则可以把半径 radius 调大一些,
然后把精度 precision 调小一些,比如 0.5 ,这样可以减少循环次数,从而提高效率。