【OBJC类扩展之尺寸】UIView+Size

#import <UIKit/UIKit.h>

@interface UIView (Size)

@property (nonatomic, assign) CGSize size;

@property (nonatomic, assign) CGFloat left;
@property (nonatomic, assign) CGFloat right;
@property (nonatomic, assign) CGFloat top;
@property (nonatomic, assign) CGFloat bottom;

@property (nonatomic, assign) CGFloat centerX;
@property (nonatomic, assign) CGFloat centerY;

@property (nonatomic, assign) CGFloat width;
@property (nonatomic, assign) CGFloat height;

@end


#import "UIView+Size.h"

@implementation UIView (Size)

- (void)setSize:(CGSize)size;
{
  CGPoint origin = [self frame].origin;
  
  [self setFrame:CGRectMake(origin.x, origin.y, size.width, size.height)];
}

- (CGSize)size;
{
  return [self frame].size;
}

- (CGFloat)left;
{
  return CGRectGetMinX([self frame]);
}

- (void)setLeft:(CGFloat)x;
{
  CGRect frame = [self frame];
  frame.origin.x = x;
  [self setFrame:frame];
}

- (CGFloat)top;
{
  return CGRectGetMinY([self frame]);
}

- (void)setTop:(CGFloat)y;
{
  CGRect frame = [self frame];
  frame.origin.y = y;
  [self setFrame:frame];
}

- (CGFloat)right;
{
  return CGRectGetMaxX([self frame]);
}

- (void)setRight:(CGFloat)right;
{
  CGRect frame = [self frame];
  frame.origin.x = right - frame.size.width;
  
  [self setFrame:frame];
}

- (CGFloat)bottom;
{
  return CGRectGetMaxY([self frame]);
}

- (void)setBottom:(CGFloat)bottom;
{
  CGRect frame = [self frame];
  frame.origin.y = bottom - frame.size.height;

  [self setFrame:frame];
}

- (CGFloat)centerX;
{
  return [self center].x;
}

- (void)setCenterX:(CGFloat)centerX;
{
  [self setCenter:CGPointMake(centerX, self.center.y)];
}

- (CGFloat)centerY;
{
  return [self center].y;
}

- (void)setCenterY:(CGFloat)centerY;
{
  [self setCenter:CGPointMake(self.center.x, centerY)];
}

- (CGFloat)width;
{
  return CGRectGetWidth([self frame]);
}

- (void)setWidth:(CGFloat)width;
{
  CGRect frame = [self frame];
  frame.size.width = width;

  [self setFrame:CGRectStandardize(frame)];
}

- (CGFloat)height;
{
  return CGRectGetHeight([self frame]);
}

- (void)setHeight:(CGFloat)height;
{
  CGRect frame = [self frame];
  frame.size.height = height;
  [self setFrame:CGRectStandardize(frame)];
}

@end

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