1、第三方库文件
freeglut:http://freeglut.sourceforge.net/
glew:http://glew.sourceforge.net/
gltools:https://github.com/HazimGazov/GLTools
2、代码
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <GLShaderManager.h>
#include <GLBatch.h>
GLShaderManager shaderManager;
GLBatch triangle;
GLfloat vRed[] = {1.0, 0.0, 0.0, 1.0};
void init()
{
glClearColor(0.5, 0.5, 0.5, 1.0);
shaderManager.InitializeStockShaders();
GLfloat vVex[] = {-0.5, 0.0, 0.0,
0.5, 0.0, 0.0,
0.0, 0.5, 0.0};
triangle.Begin(GL_TRIANGLES, 3);
triangle.CopyVertexData3f(vVex);
triangle.End();
}
void reshape(int pWidth, int pHeight)
{
glViewport(0, 0, pWidth, pHeight);
}
void render()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed);
triangle.Draw();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutInitWindowPosition(50, 50);
glutCreateWindow("Chp02 freeglut");
glutReshapeFunc(reshape);
glutDisplayFunc(render);
if (glewInit())
{
return -1;
}
init();
glutMainLoop();
return 0;
}
3、问题
3.1、崩溃1
继续跟进glCreateShader,发现glCreateShader是glew中的接口!需要初始化glewinit
3.2、崩溃2
编译正常,运行异常
根据错误点,发现
int main(char *argv[], int argc)
正确的应该为
int main(int argc, char *argv[])
晕死,这个地方居然会出错!!!