MethodAccessException: Requires team license

我这里Unity出现这个报错是因为使用的版本许可证过期导致,需要关闭所有Unity,进程中杀掉Unity hub,然后重新启动Unity hub,获取证书即可。

MethodAccessException: Requires team license
  at UnityEditor.AssetModificationProcessorInternal.RequireTeamLicense () [0x00010] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetModificationProcessor.cs:180
  at UnityEditor.AssetModificationProcessorInternal.GetIsOpenForEditMethods () [0x00040] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetModificationProcessor.cs:249
  at UnityEditor.AssetModificationProcessorInternal.IsOpenForEdit (System.String assetPath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) [0x00044] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetModificationProcessor.cs:282
  at UnityEditor.AssetDatabase.IsOpenForEdit (System.String assetOrMetaFilePath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) [0x00004] in /Users/builduser/buildslave/unity/build/artifacts/generated/bindings_old/common/Editor/AssetDatabaseBindings.gen.cs:594
  at UnityEditor.AssetDatabase.IsOpenForEdit (System.String assetOrMetaFilePath, UnityEditor.StatusQueryOptions StatusQueryOptions) [0x00005] in /Users/builduser/buildslave/unity/build/artifacts/generated/bindings_old/common/Editor/AssetDatabaseBindings.gen.cs:567
  at UnityEditor.AssetModificationProcessorInternal.OnWillSaveAssets (System.String[] assets, System.String[]& assetsThatShouldBeSaved, System.String[]& assetsThatShouldBeReverted, System.Int32 explicitlySaveAsset) [0x0012b] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetModificationProcessor.cs:162
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