简介
当对象的内部状态改变时,同时改变其行为,对象看起来好像修改了它的类。其好处是可以通过改变状态来获得不同的行为。实现时需要将各种具体的状态类抽象出来。
角色与职责
State:实现类接口
ConcreteState:具体实现类
Context:实现切换。
实现
#include <iostream>
using namespace std;
class Worker;
class State {
public:
virtual void doSomeThing(Worker* w) = 0;
};
class Worker {
public:
Worker();
int getHour() {
return m_hour;
}
void setHour(int hour) {
m_hour = hour;
}
State* getCurrentState() {
return m_currstate;
}
void setCurrentState(State* state) {
m_currstate = state;
}
void doSomeThing() {
m_currstate->doSomeThing(this);
}
private:
int m_hour;
State* m_currstate; // 对象的当前状态
};
class State1 : public State {
public:
void doSomeThing(Worker* w);
};
class State2 : public State {
public:
void doSomeThing(Worker* w);
};
void State1::doSomeThing(Worker* w) {
if (w->getHour() == 7 || w->getHour() == 8) {
cout << "7-8点:吃早餐" << endl;
}
else { // 切换状态
delete w->getCurrentState();
w->setCurrentState(new State2);
w->getCurrentState()->doSomeThing(w);
}
}
void State2::doSomeThing(Worker* w) {
if (w->getHour() == 9 || w->getHour() == 10) {
cout << "9-10点:工作" << endl;
}
else {
delete w->getCurrentState();
w->setCurrentState(new State1);
w->getCurrentState()->doSomeThing(w);
cout << "当前时间:" << w->getHour() << " 未知状态" << endl;
}
}
Worker::Worker() {
m_currstate = new State1;
}
int main() {
Worker* worker = new Worker;
worker->setHour(7);
worker->doSomeThing();
worker->setHour(9);
worker->doSomeThing();
delete worker;
cin.get();
return 0;
}