编写矩阵转置函数,输入参数3×3整型数组。
#include <iostream>
#include <cmath>
using namespace std;
void swap(int& a, int& b) {
int temp = a;
a = b;
b = temp;
}
int main() {
int a[3][3];
cout << "input the matirx:" << endl;
for (int i = 0; i < 3; i++) {
for(int j=0;j<3;j++){
cin >> a[i][j];
}
}
cout << " the raw matirx:" << endl;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
cout << a[i][j] << ' ';
}
cout << '\n';
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < i; j++) {
swap(a[i][j], a[j][i]);
}
}
cout << " the transpose matirx:" << endl;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
cout << a[i][j] << ' ';
}
cout << '\n';
}
return 0;
}
函数指针,做函数回调。
//6_10.cpp
#include <iostream>
using namespace std;
int compute(int a, int b, int(*func)(int, int))
{
return func(a, b);
}
int max(int a, int b)
{
return((a > b) ? a : b);
}
int min(int a, int b)
{
return((a < b) ? a : b);
}
int sum(int a, int b)
{
return a + b;
}
int main() {
int a, b, res;
cout << "input int a:"; cin >> a;
cout << "input int b:"; cin >> b;
res = compute(a, b, &max);
cout << "Max of " << a << " and " << b << " is " << res << endl;
return 0;
}
动态数组类,注意构造函数和析构函数new delete的配合,思考Point& element(int index),为什么是Point引用类型,返回“引用”可以用来操作封装数组对象内部的数组元素。如果返回“值”则只是返回了一个“副本”,通过“副本”是无法操作原来数组中的元素的。
#include <iostream>
#include <cassert>
using namespace std;
class Point { //类的声明同例6-16 … };
class ArrayOfPoints { //动态数组类
public:
ArrayOfPoints(int size) : size(size) {
points = new Point[size];
}
~ArrayOfPoints() {
cout << "Deleting..." << endl;
delete[] points;
}
Point& element(int index) {
assert(index >= 0 && index < size);
return points[index];
}
private:
Point *points; //指向动态数组首地址
int size; //数组大小
};
int main() {
int count;
cout << "Please enter the count of points: ";
cin >> count;
ArrayOfPoints points(count); //创建数组对象
points.element(0).move(5, 0); //访问数组元素的成员
points.element(1).move(15, 20); //访问数组元素的成员
return 0;
}
下面的代码声明了两个基类Base1和Base2,然后从这两个基类按照公有方式派生出类Derived。基类和派生类都各自包含一个公有成员x,并且Base1和Base2各有接受一个整型参数的构造函数,Derived的构造函数接受Base1和Base2的对象引用a,b来初始化Derived类对象,并令x为Base1::x和Base2::x之和。
#include "pch.h"
#include <iostream>
using namespace std;
struct Base1
{
int x;
Base1(int x);
};
Base1::Base1(int x)
:x(x) {}
struct Base2
{
int x;
Base2(int x);
};
Base2::Base2(int x)
:x(x) {}
struct Derived :public Base1, public Base2
{
int x;
Derived(Base1& a, Base2& b);
};
Derived::Derived(Base1& a, Base2& b)
:Base1(a), Base2(b) {
x = Base1::x + Base2::x; //排除二义性,须在x前知名Base。
}
//请实现Base1,Base2, Derived的构造函数
int main()
{
int x, y;
cin >> x >> y;
Base1 a(x);
Base2 b(y);
Derived d(a, b);
cout << d.Base1::x << "+" << d.Base2::x << "=" << d.x << endl;
return 0;
}
声明一个车(vehicle)基类,既有MaxSpeed,Weights等成员变量,Run,Stop等成员函数,由此派生出自行车(bicycle)类,汽车(motorcar)类。
其中自行车类又高度等属性,汽车类有座位数等属性
从bicycle和motorcar派生出摩托车motorcycle类,在继承过程中,注意吧vehicle设置为虚基类。
// 把vehicle设置为非虚基类会报错,出现二义性问题
//
//6_25.cpp
#include "pch.h"
#include <iostream>
using namespace std;
class Vehicle
{
public:
int MaxSpeed;
int Weight;
void Run() { cout << "Vehicle run" << endl; };
void Stop() { cout << "Vehicle stop" << endl; };
};
class Bicycle :virtual public Vehicle
{
public:
int Height;
};
class Motorcar :virtual public Vehicle
{
public:
int SeatNum;
};
class Motorcycle :public Bicycle, public Motorcar
{
};
int main()
{
Motorcycle m;
m.Height = 1;
m.Run();
return 0;
}