ww_gui.ini

Cocos2d-x与Lua脚本的高效集成与应用
本文深入探讨了Cocos2d-x与Lua脚本的集成方法,通过优化配置实现高性能的跨平台游戏开发。重点介绍了关键类的封装与调用流程,提供了一种简洁高效的解决方案。
[ww_gui]


prefix = ww_gui


target_namespace = ww


android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
android_flags = -D_SIZE_T_DEFINED_ 


clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include 
clang_flags = -nostdinc -x c++ -std=c++11 -U __SSE__


cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s/cocos/platform/android


cocos_flags = -DANDROID


cxxgenerator_headers = 


extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s 


headers = %(cocosdir)s/../Classes/ToLua.h


classes = WWSceneManager NewButton LuaToast WWNetSprite SuperRichText




skip = WWSceneManager::[hasUIwithName hasUIwithTag exit init openGlobalUI closeGlobalUI closeGlobalUIByName closeGlobalUIByTag getGlobalUIByName getGlobalUIByTag closeAllUI pushScene popScene getVisibleSize getVisibleOrigin getWinSize getNumOfGlobalUI getLastNode setSecondRootScene getGlobalScene exitFromJavaNotification exitFromThirdSdk],
SuperRichText::[renderNode]


rename_functions = 


rename_classes =


remove_prefix = 


classes_have_no_parents = Helper


base_classes_to_skip =


abstract_classes = 


script_control_cpp = no

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值