local function showResult(node,value)
if value.id == 1 then
else
end
end
sprite:runAction(cc.Sequence:create(animation1,cc.CallFunc:create(showResult,{id=1})))
local function showResult(node,value)
if value.id == 1 then
else
end
end
sprite:runAction(cc.Sequence:create(animation1,cc.CallFunc:create(showResult,{id=1})))