注释
在运行程序的过程中经常需要看到运行的帧率,可以在场景中直接挂入以下代码
using UnityEngine;
using System.Collections;
using System.Text;
using UnityEngine.Profiling;
//显示FPS的组件,用OnGUI新式,不用GUIText,因为那个是过时的
//性能检测器,输出各种信息
public class FPS : MonoBehaviour
{
float nextTime;
int frameCount;
int fps = 0;
//MemInfo memInfo;
void Awake()
{
Application.targetFrameRate = 120;
}
void Start()
{
nextTime = Time.realtimeSinceStartup + 1;
frameCount = 0;
}
void Update()
{
//memInfo.GetMemoryInfo();
frameCount++;
if (Time.realtimeSinceStartup > nextTime)
{
fps = frameCount;
frameCount = 0;
nextTime = Time.realtimeSinceStartup + 1;
}
}
void OnGUI()
{
GUI.color = Color.green;
string s = "fps:" + fps
+ " mus:" + (Profiler.GetMonoUsedSize() / 1024 / 1024).ToString("000") + "M"
+ " mhs:" + (Profiler.GetMonoHeapSize() / 1024 / 1024).ToString("000") + "M"
+ " uhs:" + (Profiler.usedHeapSize / 1024 / 1024).ToString("000") + "M";
//+"---"+memInfo.VmRss+"---";
int w = 300;
GUI.Label(new Rect(20, 10, w, 40), s);
}
}