Android13 Handler sendMessage流程分析

Handler的sendMessage方法用于发送Message到Handler关联的消息队列中,代码如下:

//freameworks/base/core/java/android/os/Handler.java
public class Handler {
    public final boolean sendMessage(@NonNull Message msg) {
        return sendMessageDelayed(msg, 0);
    }
}

Handler sendMessageDelayed

调用Handler的sendMessageDelayed方法,发送这个Message:

//freameworks/base/core/java/android/os/Handler.java
public class Handler {
    public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
}

调用Handler的Handler方法:

//freameworks/base/core/java/android/os/Handler.java
public class Handler {
    public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis); //调用enqueueMessage方法方法进行消息排队
    }
}

调用enqueueMessage方法:

//freameworks/base/core/java/android/os/Handler.java
public class Handler {
    private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) { //排队消息
        msg.target = this; //将msg.target赋值为this,即把当前的Handler实例对象作为msg的target属性
        msg.workSourceUid = ThreadLocalWorkSource.getUid();


        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
}

如上方法主要处理如下:

1、调用ThreadLocalWorkSource的getUid方法,取得Uid。

2、调用Message的setAsynchronous方法,设置消息是否为异步消息。

3、调用MessageQueue的enqueueMessage方法。

下面分别进行分析:

ThreadLocalWorkSource getUid

调用ThreadLocalWorkSource的getUid方法,取得Uid:

//freameworks/base/core/java/android/os/ThreadLocalWorkSource.java
public final class ThreadLocalWorkSource {
    private static final ThreadLocal<Integer> sWorkSourceUid =
            ThreadLocal.withInitial(() -> UID_NONE);
    public static int getUid() {
        return sWorkSourceUid.get();
    }
}

调用ThreadLocal的get方法:

//libcore/ojluni/src/main/java/java/lang/ThreadLocal.java
public class ThreadLocal<T> {
    public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }
}

调用setInitialValue方法:

//libcore/ojluni/src/main/java/java/lang/ThreadLocal.java
public class ThreadLocal<T> {
    private T setInitialValue() {
        T value = initialValue();
        Thread t = Thread.currentThread(); //返回对当前正在执行的线程对象的引用
        ThreadLocalMap map = getMap(t); //获取当前线程对应的ThreadLocalMap
        if (map != null)
            map.set(this, value); //如果ThreadLowcalMap不为空就调用其set方法
        else
            createMap(t, value); //如果ThreadLocalMap为空就创建一个
        return value;
    }
}

如上方法主要处理如下:

1、获取当前线程对应的ThreadLocalMap

2、如果ThreadLowcalMap不为空就调用其set方法,设置与键关联的值。

3、如果ThreadLocalMap为空就创建一个

下面分别进行分析:

ThreadLowcalMap set

调用ThreadLowcalMap的set方法,设置与键关联的值:

//libcore/ojluni/src/main/java/java/lang/ThreadLocal.java
public class ThreadLocal<T> {
    static class ThreadLocalMap {
        private void set(ThreadLocal<?> key, Object value) {


            // We don't use a fast path as with get() because it is at
            // least as common to use set() to create new entries as
            // it is to replace existing ones, in which case, a fast
            // path would fail more often than not.


            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);


            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                ThreadLocal<?> k = e.get();


                if (k == key) {
                    e.value = value;
                    return;
                }


                if (k == null) {
                    replaceStaleEntry(key, value, i);
                    return;
                }
            }


            tab[i] = new Entry(key, value);
            int sz = ++size;
            if (!cleanSomeSlots(i, sz) && sz >= threshold)
                rehash();
        }
    }
}

ThreadLocal createMap

调用ThreadLocal的createMap方法:

//libcore/ojluni/src/main/java/java/lang/ThreadLocal.java
public class ThreadLocal<T> {
    void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }
}

创建ThreadLocalMap对象,ThreadLocalMap的构造方法如下:

//libcore/ojluni/src/main/java/java/lang/ThreadLocal.java
public class ThreadLocal<T> {
    static class ThreadLocalMap {
        ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            table = new Entry[INITIAL_CAPACITY];
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
        }
    }
}

Message setAsynchronous

调用Message的setAsynchronous方法,设置消息是否为异步消息:

//frameworks/base/core/java/android/os/Message.java
public final class Message implements Parcelable {
    public void setAsynchronous(boolean async) {
        if (async) {
            flags |= FLAG_ASYNCHRONOUS;
        } else {
            flags &= ~FLAG_ASYNCHRONOUS;
        }
    }
}

MessageQueue enqueueMessage

调用MessageQueue的enqueueMessage方法,将消息加入消息队列中等待处理,MessageQueue是一个单向列表结构,而MessageQueue 的 enqueueMessage()方法主要做的事情就是将 Handler发送过来的 Message插入到列表中:

//frameworks/base/core/java/android/os/MessageQueue.java
public final class MessageQueue {
    boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }


        synchronized (this) {
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }


            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }


            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;


            // 判断消息队列里有无消息
            // a. 若无,则将当前插入的消息 作为队头 & 若此时消息队列处于等待状态,则唤醒
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                // b. 判断消息队列里有消息,则根据 消息(Message)创建的时间 插入到队列中
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }


            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr); //若此时消息队列处于等待状态,则调用nativeWake方法唤醒消息队列
            }
        }
        return true;
    }
}

调用nativeWake方法,nativeWake是一个native方法,实现如下:

//frameworks/base/core/jni/android_os_MessageQueue.cpp
static void android_os_MessageQueue_nativeWake(JNIEnv* env, jclass clazz, jlong ptr) {
    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
    nativeMessageQueue->wake();
}

调用NativeMessageQueue的wake方法:

sp<Looper> mLooper;
//frameworks/base/core/jni/android_os_MessageQueue.cpp
void NativeMessageQueue::wake() {
    mLooper->wake();
}

调用Looper的wake方法:

//system/cor/libutils/Looper.cpp
android::base::unique_fd mWakeEventFd;  // immutable
void Looper::wake() {
#if DEBUG_POLL_AND_WAKE
    ALOGD("%p ~ wake", this);
#endif


    uint64_t inc = 1;
    ssize_t nWrite = TEMP_FAILURE_RETRY(write(mWakeEventFd.get(), &inc, sizeof(uint64_t)));
    if (nWrite != sizeof(uint64_t)) {
        if (errno != EAGAIN) {
            LOG_ALWAYS_FATAL("Could not write wake signal to fd %d (returned %zd): %s",
                             mWakeEventFd.get(), nWrite, strerror(errno));
        }
    }
}

调用Linux内核,唤醒消息队列。

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