/// <summary>
/// 获取多边形或多线段的重心
/// </summary>
/// <param name="list">点集</param>
/// <returns>返回多边形的重心</returns>
public System.Drawing.PointF CalPolygonCenterPoint(List<System.Drawing.PointF> list)
{
if (1 == list.Count)
{
return list[0];
}
else if (2 == list.Count)
{
return new System.Drawing.PointF((list[0].X + list[1].X) / 2, (list[0].Y + list[1].Y) / 2);
}
else if (list.Count >= 3)
{
List<System.Drawing.PointF> newList = new List<System.Drawing.PointF>();
for (int i = 1; i < list.Count - 1; i++)
{
newList.Add(CalTriCenterPoint(list[0], list[i], list[i + 1]));
}
return CalPolygonCenterPoint(newList);
}
else
{
throw new System.Exception("点的集合为空");
}
}
private System.Drawing.PointF CalTriCenterPoint(System.Drawing.PointF pt1, System.Drawing.PointF pt2, System.Drawing.PointF pt3)
{
float x = pt1.X + pt2.X + pt3.X;
x /= 3;
float y = pt1.Y + pt2.Y + pt3.Y;
y /= 3;
return new System.Drawing.PointF(x, y);
}