Android 消息机制源码分析

1、handle能否在子线程中创建呢?

我们一般都是在用在主线程的,今天我们就由这个问题来引出android的消息机制,
下面看一个例子:
在我们的activity创建一个子线程,我们在子线程创建handler
这里写图片描述
会报如下错误:
这里写图片描述
怎么解决呢?
我们看下报错信息,意思就是:没有调用Looper.prepare()方法,是不能创建handle的。
接着,我们在创建handle之前调用Looper.prepare()方法,竟然不报错了,好奇怪!!

我们分析下源码为什么会报错:
跟进Handle构造:
这里写图片描述
我们可以看到无参构造调用二个参数构造:
这里写图片描述
看标记,里面判断Looper是否为空,如果为空是不是抛出刚才的异常啊,
这时候我们明白了,创建handle之前必须的有Looper对象。所以我们才需要在线程使用handle的时候,先拿到looper.


2、
这个问题我们搞明白了,我们先想下在UI线程为什么可以直接用handle,而不需要拿到looper(调用Looper.prepare()方法)呢?
好!我们看下UI线程相关的源码,就是ActivityThread类:
当你的App启动的时候会调用ActivityThread的main方法:
所以我们直接看main方法:

public static void main(String[] args) {
    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
    SamplingProfilerIntegration.start();

    // CloseGuard defaults to true and can be quite spammy.  We
    // disable it here, but selectively enable it later (via
    // StrictMode) on debug builds, but using DropBox, not logs.
    CloseGuard.setEnabled(false);

    Environment.initForCurrentUser();

    // Set the reporter for event logging in libcore
    EventLogger.setReporter(new EventLoggingReporter());

    // Make sure TrustedCertificateStore looks in the right place for CA certificates
    final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
    TrustedCertificateStore.setDefaultUserDirectory(configDir);

    Process.setArgV0("<pre-initialized>");
//注意这里,该方法就是调用Looper.prepare()方法
 Looper.prepareMainLooper();

    ActivityThread thread = new ActivityThread();
    thread.attach(false);

    if (sMainThreadHandler == null) {
        sMainThreadHandler = thread.getHandler();
    }

    if (false) {
        Looper.myLooper().setMessageLogging(new
                LogPrinter(Log.DEBUG, "ActivityThread"));
    }

    // End of event ActivityThreadMain.
    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
//注意这里,开启loop循环
    Looper.loop();

    throw new RuntimeException("Main thread loop unexpectedly exited");
}

这样的话我们就不用手动去调用了,系统底层已经帮我调用了。


3、
接下来,我们正式开始讲我们的android消息机制源码流程:

上面我们已经把handle创建好了,接着就是发消息:
发消息有这几种方法:
这里写图片描述
除了sendMessageAtFrontOfQueue()方法,其他都是调用sendMessageAtTime()方法,你可以跟进去看下。
所以我们直接分析sendMessageAtTime()方法:
首先我们讲下:这两个参数msg就是消息,uptimeMillis就是系统开机到到现在时刻的毫秒值,如果你发的有延迟的话,就是再此基础上加上延迟时间
这里写图片描述
看标记方法,该方法就是把消息放到消息队列(MessageQueue)里面的,

我们看下:enqueueMessage方法

boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {
        throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) {
        throw new IllegalStateException(msg + " This message is already in use.");
    }

    synchronized (this) {
        if (mQuitting) {
            IllegalStateException e = new IllegalStateException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle();
            return false;
        }

        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            // Inserted within the middle of the queue.  Usually we don't have to wake
            // up the event queue unless there is a barrier at the head of the queue
            // and the message is the earliest asynchronous message in the queue.
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }

        // We can assume mPtr != 0 because mQuitting is false.
        if (needWake) {
            nativeWake(mPtr);
        }
    }
    return true;
}

从上面方法的实现来看,主要操作是通过单链表的插入操作实现的

接着我们看下消息是怎么取出来的:
消息取出是通过next()方法的:

Message next() {
    // Return here if the message loop has already quit and been disposed.
    // This can happen if the application tries to restart a looper after quit
    // which is not supported.
    final long ptr = mPtr;
    if (ptr == 0) {
        return null;
    }

    int pendingIdleHandlerCount = -1; // -1 only during first iteration
    int nextPollTimeoutMillis = 0;
    for (;;) {
        if (nextPollTimeoutMillis != 0) {
            Binder.flushPendingCommands();
        }

        nativePollOnce(ptr, nextPollTimeoutMillis);

        synchronized (this) {
            // Try to retrieve the next message.  Return if found.
            final long now = SystemClock.uptimeMillis();
            Message prevMsg = null;
            Message msg = mMessages;
            if (msg != null && msg.target == null) {
                // Stalled by a barrier.  Find the next asynchronous message in the queue.
                do {
                    prevMsg = msg;
                    msg = msg.next;
                } while (msg != null && !msg.isAsynchronous());
            }
            if (msg != null) {
                if (now < msg.when) {
                    // Next message is not ready.  Set a timeout to wake up when it is ready.
                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                } else {
                    // Got a message.
                    mBlocked = false;
                    if (prevMsg != null) {
                        prevMsg.next = msg.next;
                    } else {
                        mMessages = msg.next;
                    }
                    msg.next = null;
                    if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                    msg.markInUse();
                    return msg;
                }
            } else {
                // No more messages.
                nextPollTimeoutMillis = -1;
            }

            // Process the quit message now that all pending messages have been handled.
            if (mQuitting) {
                dispose();
                return null;
            }

            // If first time idle, then get the number of idlers to run.
            // Idle handles only run if the queue is empty or if the first message
            // in the queue (possibly a barrier) is due to be handled in the future.
            if (pendingIdleHandlerCount < 0
                    && (mMessages == null || now < mMessages.when)) {
                pendingIdleHandlerCount = mIdleHandlers.size();
            }
            if (pendingIdleHandlerCount <= 0) {
                // No idle handlers to run.  Loop and wait some more.
                mBlocked = true;
                continue;
            }

            if (mPendingIdleHandlers == null) {
                mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
            }
            mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
        }

        // Run the idle handlers.
        // We only ever reach this code block during the first iteration.
        for (int i = 0; i < pendingIdleHandlerCount; i++) {
            final IdleHandler idler = mPendingIdleHandlers[i];
            mPendingIdleHandlers[i] = null; // release the reference to the handler

            boolean keep = false;
            try {
                keep = idler.queueIdle();
            } catch (Throwable t) {
                Log.wtf(TAG, "IdleHandler threw exception", t);
            }

            if (!keep) {
                synchronized (this) {
                    mIdleHandlers.remove(idler);
                }
            }
        }

        // Reset the idle handler count to 0 so we do not run them again.
        pendingIdleHandlerCount = 0;

        // While calling an idle handler, a new message could have been delivered
        // so go back and look again for a pending message without waiting.
        nextPollTimeoutMillis = 0;
    }
大家注意for (;;) {
            ...............
            ...............
                 }

这里是通过无限循环的方法取出消息的,如果消息队列没有消息,next方法就会一直阻塞到这里等着,如果有新消息,就取出,消息就会从单链表里remove掉。

这里从发消息—>取出消息就说完了:


Looper的实现:
Looper就是用来处理消息的,具体来说,它会不停的从MessageQueue里查看是否有消息,如果有就处理,否则阻塞在那里,
先看下Looper的构造:

private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mThread = Thread.currentThread();
}

它默认创建一个消息队列,
我们都知道当我使用handle的时候,我们需要一个Looper对象,也就是,调用Looper.prepare()方法,那它是怎么拿到Looper对象的呢,这里需要说下:
ThreadLocal类:它是一个线程内部的数据存储类,通过它可以在指定线程中存储数据,数据存储后,只能在指定线程获取数据。
举个例子:

public class Test {

    private ThreadLocal<Boolean> mThreadLocal = new ThreadLocal<>();

    public void test() {
        new Thread(new Runnable() {
            @Override
            public void run() {
                mThreadLocal.set(true);
                mThreadLocal.get();
这里mThreadLocal =true;
            }
        }).start();


        new Thread(new Runnable() {
            @Override
            public void run() {
                mThreadLocal.get();
这里mThreadLocal =null;
            }
        }).start();


    }
}

看到了把,虽然在不同的线程访问的同一个变量,但是我们拿到的数据是不一样的。

我们的Looper就是存储在这里的,看下面源码:

rivate static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

那么looper循环是怎么实现的呢?
接着看源码:
实现循环的是Looper.loop()方法:

ublic static void loop() {
    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }

        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
        }

        final long traceTag = me.mTraceTag;
        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }
        try {
            msg.target.dispatchMessage(msg);
        } finally {
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }

        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }

        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }

        msg.recycleUnchecked();
    }
}
看这里:这里是一个无限循环:
  queue.next()这个方法就是从队列里面取出消息
这里的next()是一个阻塞操作,没有消息就等待,有消息就取出

  当queue.next()返回null的时候,looper循环才会结束

  for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }

msg.target.dispatchMessage(msg);
注意这行代码:我们取出消息之后就会交给handle来处理,msg.target其实就是你发送消息的handle,也就是说他会调用handle的dispatchMessage(msg);
我们接着跟进 handle的dispatchMessage(msg)

public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

handleMessage(msg)方法 是不是很熟悉,这里我们就从子线程发到主线程了


4
总结:
首先我们创建handle必须得到Looper对象,否则回报异常,我们通过Looper.prepare()方法获取Looper对象,进一步说就是去ThreadLocal存储类里面取Looper对象,如果没有就new Looper(),通过Looper.loop()方法开启消息轮询,然后我们使用handle发消息,这时候消息会发送到我们的消息队列,也就是执行MessageQueue的enqueueMessage()方法,Message放入MessageQueue里面,looper就会调用loop()方法,通过无限循环调用messageQueue.next()方法取出消息,知道该方法返回null,才会结束循环,取出消息后就会调用handle的dispatchMessage(msg) 方法,进一步交给handle的handleMessage()方法处理,这样我们的消息从发送到处理流程就结束了

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