项目中应用虚化图片作为背景图 效果图如下
代码实现
#pragma mark 虚化背景图片
+ (UIImage *)blurryImage:(UIImage *)image{
if (image==nil)
{
// NSLog(@"error:为图片添加模糊效果时,未能获取原始图片");
return nil;
}
//模糊度,
// if (blur < 0.025f) {
// blur = 0.025f;
// } else if (blur > 1.0f) {
// blur = 1.0f;
// }
CGFloat blur = 2;
//boxSize必须大于0
int boxSize = (int)(blur * 100);
boxSize -= (boxSize % 2) + 1;
//图像处理
CGImageRef img = image.CGImage;
//需要引入#import <Accelerate/Accelerate.h>
//图像缓存,输入缓存,输出缓存
vImage_Buffer inBuffer, outBuffer;
vImage_Error error;
//像素缓存
void *pixelBuffer;
//数据源提供者,Defines an opaque type that supplies Quartz with data.
CGDataProviderRef inProvider = CGImageGetDataProvider(img);
// provider’s data.
CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);
//宽,高,字节/行,data
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);
//像数缓存,字节行*图片高
pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img);
// 第三个中间的缓存区,抗锯齿的效果
void *pixelBuffer2 = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
vImage_Buffer outBuffer2;
outBuffer2.data = pixelBuffer2;
outBuffer2.width = CGImageGetWidth(img);
outBuffer2.height = CGImageGetHeight(img);
outBuffer2.rowBytes = CGImageGetBytesPerRow(img);
//Convolves a region of interest within an ARGB8888 source image by an implicit M x N kernel that has the effect of a box filter.
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer2, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
error = vImageBoxConvolve_ARGB8888(&outBuffer2, &inBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
if (error) {
NSLog(@"error from convolution %ld", error);
}
// NSLog(@"字节组成部分:%zu",CGImageGetBitsPerComponent(img));
//颜色空间DeviceRGB
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
//用图片创建上下文,CGImageGetBitsPerComponent(img),7,8
CGContextRef ctx = CGBitmapContextCreate(
outBuffer.data,
outBuffer.width,
outBuffer.height,
8,
outBuffer.rowBytes,
colorSpace,
CGImageGetBitmapInfo(image.CGImage));
//根据上下文,处理过的图片,重新组件
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
//clean up
CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace);
free(pixelBuffer);
free(pixelBuffer2);
CFRelease(inBitmapData);
//CGColorSpaceRelease(colorSpace); //多余的释放
CGImageRelease(imageRef);
return returnImage;
}