使用Glide获取bitmap并且实现高斯模糊

Glide就不用多说了。一个图片框架。首先,添加Glide依赖地址

 implementation 'com.github.bumptech.glide:glide:3.7.0'  

下一步是高斯模糊的工具类:BitmapBlurUtil,
并且可以修改下面三个变量的值来决定模糊程度
/**
* 水平方向模糊度
/
private static float hRadius = 10;
/
*
* 竖直方向模糊度
/
private static float vRadius = 10;
/
*
* 模糊迭代度
*/
private static int iterations = 10;

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.Message;

public class BitmapBlurUtil {
    private static ExecutorService executor;
    private static int POOL_SIZE = 2;// 单个CPU线程池大小

    private static ExecutorService getExecutor() {
        if (executor == null) {
            int cpuNums = Runtime.getRuntime().availableProcessors();
            executor = Executors.newFixedThreadPool(cpuNums * POOL_SIZE);
        }
        return executor;
    }

    public static void addTask(Bitmap bitmap, Handler handler) {
        getExecutor().submit(new BitmapVagueTask(bitmap, handler));
    }

    /**
     * 水平方向模糊度
     */
    private static float hRadius = 10;
    /**
     * 竖直方向模糊度
     */
    private static float vRadius = 10;
    /**
     * 模糊迭代度
     */
    private static int iterations = 10;

    /**
     * 异步
     *
     * @author baiyuliang
     */
    private static class BitmapVagueTask implements Runnable {
        private Bitmap bitmap;
        private Handler handler;

        public BitmapVagueTask(Bitmap bitmap, Handler handler) {
            super();
            this.bitmap = bitmap;
            this.handler = handler;
        }

        @Override
        public void run() {
            boxBlurFilter(bitmap, handler);
        }
    }

    /**
     * 高斯模糊
     *
     * @param bmp
     * @return
     */
    private static void boxBlurFilter(Bitmap bmp, Handler handler) {
        int width = bmp.getWidth();
        int height = bmp.getHeight();
        int[] inPixels = new int[width * height];
        int[] outPixels = new int[width * height];
        Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        bmp.getPixels(inPixels, 0, width, 0, 0, width, height);
        for (int i = 0; i < iterations; i++) {
            blur(inPixels, outPixels, width, height, hRadius);
            blur(outPixels, inPixels, height, width, vRadius);
        }
        blurFractional(inPixels, outPixels, width, height, hRadius);
        blurFractional(outPixels, inPixels, height, width, vRadius);
        bitmap.setPixels(inPixels, 0, width, 0, 0, width, height);
        if (handler != null) {
            @SuppressWarnings("deprecation")
            Drawable drawable = new BitmapDrawable(bitmap);
            Message message = new Message();
            message.obj = drawable;
            handler.sendMessage(message);
        }
    }

    private static void blur(int[] in, int[] out, int width, int height, float radius) {
        int widthMinus1 = width - 1;
        int r = (int) radius;
        int tableSize = 2 * r + 1;
        int pide[] = new int[256 * tableSize];
        for (int i = 0; i < 256 * tableSize; i++)
            pide[i] = i / tableSize;
        int inIndex = 0;
        for (int y = 0; y < height; y++) {
            int outIndex = y;
            int ta = 0, tr = 0, tg = 0, tb = 0;
            for (int i = -r; i <= r; i++) {
                int rgb = in[inIndex + clamp(i, 0, width - 1)];
                ta += (rgb >> 24) & 0xff;
                tr += (rgb >> 16) & 0xff;
                tg += (rgb >> 8) & 0xff;
                tb += rgb & 0xff;
            }
            for (int x = 0; x < width; x++) {
                out[outIndex] = (pide[ta] << 24) | (pide[tr] << 16)
                        | (pide[tg] << 8) | pide[tb];
                int i1 = x + r + 1;
                if (i1 > widthMinus1)
                    i1 = widthMinus1;
                int i2 = x - r;
                if (i2 < 0)
                    i2 = 0;
                int rgb1 = in[inIndex + i1];
                int rgb2 = in[inIndex + i2];
                ta += ((rgb1 >> 24) & 0xff) - ((rgb2 >> 24) & 0xff);
                tr += ((rgb1 & 0xff0000) - (rgb2 & 0xff0000)) >> 16;
                tg += ((rgb1 & 0xff00) - (rgb2 & 0xff00)) >> 8;
                tb += (rgb1 & 0xff) - (rgb2 & 0xff);
                outIndex += height;
            }
            inIndex += width;
        }
    }

    private static void blurFractional(int[] in, int[] out, int width,
                                       int height, float radius) {
        radius -= (int) radius;
        float f = 1.0f / (1 + 2 * radius);
        int inIndex = 0;
        for (int y = 0; y < height; y++) {
            int outIndex = y;
            out[outIndex] = in[0];
            outIndex += height;
            for (int x = 1; x < width - 1; x++) {
                int i = inIndex + x;
                int rgb1 = in[i - 1];
                int rgb2 = in[i];
                int rgb3 = in[i + 1];
                int a1 = (rgb1 >> 24) & 0xff;
                int r1 = (rgb1 >> 16) & 0xff;
                int g1 = (rgb1 >> 8) & 0xff;
                int b1 = rgb1 & 0xff;
                int a2 = (rgb2 >> 24) & 0xff;
                int r2 = (rgb2 >> 16) & 0xff;
                int g2 = (rgb2 >> 8) & 0xff;
                int b2 = rgb2 & 0xff;
                int a3 = (rgb3 >> 24) & 0xff;
                int r3 = (rgb3 >> 16) & 0xff;
                int g3 = (rgb3 >> 8) & 0xff;
                int b3 = rgb3 & 0xff;
                a1 = a2 + (int) ((a1 + a3) * radius);
                r1 = r2 + (int) ((r1 + r3) * radius);
                g1 = g2 + (int) ((g1 + g3) * radius);
                b1 = b2 + (int) ((b1 + b3) * radius);
                a1 *= f;
                r1 *= f;
                g1 *= f;
                b1 *= f;
                out[outIndex] = (a1 << 24) | (r1 << 16) | (g1 << 8) | b1;
                outIndex += height;
            }
            out[outIndex] = in[width - 1];
            inIndex += width;
        }
    }

    public static int clamp(int x, int a, int b) {
        return (x < a) ? a : (x > b) ? b : x;
    }
}

最后就是获取bitmap,并且实现高斯模糊:

Glide.with(mContext).asBitmap().load(detainInfo.getCover()).into(new SimpleTarget<Bitmap>() {
            @Override
            public void onResourceReady(@NonNull Bitmap resource, @androidx.annotation.Nullable Transition<? super Bitmap> transition) {
                if (resource != null) {
                    //模糊处理
                    BitmapBlurUtil.addTask(resource, new Handler() {
                        @Override
                        public void handleMessage(Message msg) {
                            super.handleMessage(msg);
                            Drawable drawable = (Drawable) msg.obj;
                            ivBackground.setImageDrawable(drawable);
                        }
                    });
                }
            }
        });
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