自定义仪表盘形状或者时钟图形

这里写图片描述
做这个之前需要了解canvas相关的四个方法:

  • canvas.save();见名思议,就是将原有画好的保存下来;后续的操作的话就会形成一个新的图层。
  • canvas.restore();将两个图层的图像合并,也不是太难理解。
  • canvas.rotate();看rotate的意思是旋转的意思,本来安卓坐标系默认的原点是屏幕的左上角,rotate就是把坐标系旋转一定的角度。
  • canvas.translate();根据上面应该明白就是把原点移动到某一点。

    理解了上面四个方法就能很轻松的画出下面的形状。
    就不写res文件对属性的定义了,直接上主食onmeasure()方法:

   @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int widthSize = MeasureSpec.getSize(widthMeasureSpec);
        int heightMode = MeasureSpec.getMode(widthMeasureSpec);
        int heightSize = MeasureSpec.getSize(widthMeasureSpec);
        if (widthMode == MeasureSpec.EXACTLY) {
            width = widthSize;
        } else {
            throw new IllegalArgumentException("请把宽写确定!");
        }
        if (heightMode == MeasureSpec.EXACTLY) {
            height = heightSize;
        } else {
            throw new IllegalArgumentException("请把高写确定!");
        }
        setMeasuredDimension(width, height);
    }

然后还是重写ondraw()方法:

@Override
    protected void onDraw(Canvas canvas) {
        int min = Math.min(width, height);
        int center = min / 2;
        int stroke = (int) (circlePaint.getStrokeWidth() / 2);
        int radious = min / 2 - stroke;
        canvas.drawCircle(center, center, radious, circlePaint);
        int degree = 360 / 24;
        for (int i = 0; i < 24; i++) {
            if (i == 0 || i == 6 || i == 12 || i == 18) {
                linePaint.setStrokeWidth(10);
                canvas.drawLine(min / 2, stroke, min / 2, min / 8, linePaint);
            } else {
                linePaint.setStrokeWidth(5);
//                float y = (float) (min / 2 - Math.cos(degree) * min / 2);
//                float x = (float) (min / 2 + Math.sin(degree) * min / 2);
//                float y1 = (float) (y+ Math.cos(degree) * min / 10);
//                float x1 = (float) (min / 2 + Math.sin(degree) * min / 10);
                canvas.drawLine(min / 2, stroke, min / 2, min / 12, linePaint);
            }
            canvas.rotate(degree, min / 2, min / 2);
        }
           canvas.save();//保存画布
        //将原点移到圆的中心,然后画时针和分针
        canvas.translate(min / 2, min / 2);
        canvas.drawLine(0, 0, 0, -min / 3, linePaint);
        canvas.drawLine(0, 0, min / 5, 0, circlePaint);
        canvas.restore();//合并图层
    }

本来画刻度线的时候想着去根据角度算一下每一个刻度的坐标,这样算下来太费脑细胞了:

//                float y = (float) (min / 2 - Math.cos(degree) * min / 2);
//                float x = (float) (min / 2 + Math.sin(degree) * min / 2);
//                float y1 = (float) (y+ Math.cos(degree) * min / 10);
//                float x1 = (float) (min / 2 + Math.sin(degree) * min / 10);

本来以上这几行就是要慢慢算下每个刻度的坐标,真鸡巴烦这样。然后在画好初始刻度之后直接就调用了:canvas.rotate(degree, min / 2, min / 2);的方法,省了很多计算量。
画好外圆和内刻度之后就要画里面的时针与分针,在画之前记得调用save方法把之前画的图层保存:保存之后调用:

 //将原点移到圆的中心,然后画时针和分针
        canvas.translate(min / 2, min / 2);
        canvas.drawLine(0, 0, 0, -min / 3, linePaint);
        canvas.drawLine(0, 0, min / 5, 0, circlePaint);
        canvas.restore();//合并图层

然后最后记得合并图层。如果想要实现动态旋转,自己动态的改变这两句的坐标吧。:

canvas.drawLine(0, 0, 0, -min / 3, linePaint);
        canvas.drawLine(0, 0, min / 5, 0, circlePaint);

贴一下完整代码:

public class DefineView extends View {
    /**
     * View的宽
     */
    private int width;
    /**
     * View的高
     */
    private int height;
    /**
     * 最外层的圆
     */
    private Paint circlePaint;
    /**
     * 刻度线的paint
     */
    private Paint linePaint;


    public DefineView(Context context) {
        this(context, null);
    }

    public DefineView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public DefineView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    /**
     * 初始化资源
     */
    private void init() {
        circlePaint = new Paint();
        circlePaint.setStyle(Paint.Style.STROKE);
        circlePaint.setColor(Color.GRAY);
        circlePaint.setStrokeWidth(10);
        circlePaint.setAntiAlias(true);
        /**
         * 刻度线
         */
        linePaint = new Paint();
        linePaint.setColor(Color.BLACK);
        linePaint.setAntiAlias(true);
        linePaint.setStyle(Paint.Style.FILL);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int widthSize = MeasureSpec.getSize(widthMeasureSpec);
        int heightMode = MeasureSpec.getMode(widthMeasureSpec);
        int heightSize = MeasureSpec.getSize(widthMeasureSpec);
        if (widthMode == MeasureSpec.EXACTLY) {
            width = widthSize;
        } else {
            throw new IllegalArgumentException("请把宽写确定!");
        }
        if (heightMode == MeasureSpec.EXACTLY) {
            height = heightSize;
        } else {
            throw new IllegalArgumentException("请把高写确定!");
        }
        setMeasuredDimension(width, height);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        int min = Math.min(width, height);
        int center = min / 2;
        int stroke = (int) (circlePaint.getStrokeWidth() / 2);
        int radious = min / 2 - stroke;
        canvas.drawCircle(center, center, radious, circlePaint);
        int degree = 360 / 24;
        for (int i = 0; i < 24; i++) {
            if (i == 0 || i == 6 || i == 12 || i == 18) {
                linePaint.setStrokeWidth(10);
                canvas.drawLine(min / 2, stroke, min / 2, min / 8, linePaint);
            } else {
                linePaint.setStrokeWidth(5);
//                float y = (float) (min / 2 - Math.cos(degree) * min / 2);
//                float x = (float) (min / 2 + Math.sin(degree) * min / 2);
//                float y1 = (float) (y+ Math.cos(degree) * min / 10);
//                float x1 = (float) (min / 2 + Math.sin(degree) * min / 10);
                canvas.drawLine(min / 2, stroke, min / 2, min / 12, linePaint);
            }
            canvas.rotate(degree, min / 2, min / 2);
        }
        canvas.save();//保存画布
        //将原点移到圆的中心,然后画时针和分针
        canvas.translate(min / 2, min / 2);
        canvas.drawLine(0, 0, 0, -min / 3, linePaint);
        canvas.drawLine(0, 0, min / 5, 0, circlePaint);
        canvas.restore();//合并图层
    }

}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值