用C语言实现简单三子棋
game.h文件
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//告诉我们游戏的四种状态
//玩家赢 --'*'
//电脑赢 --'#'
//本局游戏平局,游戏结束 --'Q'
//本局游戏继续 --'C'
char IsWin(char board[ROW][COL], int row, int col);
game.c文件
#define _CRT_SECURE_NO_DEPRECATE
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
//1.打印一行的数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//2.打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家1操作
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("玩家操作:>");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断x、y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("非法坐标,请重新输入!\n");
}
}
}
//玩家2操作
void ComputerMove(char board[ROW][COL], int row, int col)
{
//当玩家2是电脑时
int x = 0, y = 0;
printf("电脑操作:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
/*
//当玩家2是真人时
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断x、y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("非法坐标,请重新输入!\n");
}
}
*/
}
//返回1表示棋盘满了
//返回0表示棋盘没满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;//没满
}
}
return 1;//满了
}
//判断输赢结果
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行判断是否相同且不为' '
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//竖三列判断是否相同且不为' '
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//两条对角线判断是否相同且不为' '
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判断是否平局
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
text.c文件
#define _CRT_SECURE_NO_DEPRECATE
//测试三子棋游戏
#include <stdio.h>
#include "game.h"
//打印选择/交互界面
void menu()
{
printf("**********************************\n");
printf("****** 1.play 0.exit ******\n");
printf("**********************************\n");
}
//游戏主体
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
//初始化棋盘
InitBoard(board,ROW,COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
printf("游戏平局\n");
}
void test()
{
int input = 0;
//随机函数
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出\n");
break;
default:
printf("选择错误,重新选择");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}