理工男李峋的极致浪漫:爱心代码|和你的心跳同频共振,HTML版本和Python版本

一、写在前面的话

   最近随着电视剧《点燃我温暖你》的火热播出,剧中帅气学霸李洵的炫酷爱心代码也迅速火出了圈,作为一个喜欢动手实践的我来说正是一个大好机会啊,来看效果和代码部分,本文介绍了HTML和python爱心。

二、先来看Html的爱心吧

   遇事先不慌先来看效果图。音乐、文字和爱心大小可以随意改动

 (1)效果图

30fd40af4b8e4e4287ea5ce6ccc64970.gif

(2)废话不多说直接上代码

<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> 
<head>
    <title>LoveHTT</title>
</head>
<body> <canvas id="canvas"></canvas>
<style type="text/css">
    body {
        margin: 0;
        padding: 0;
        overflow: hidden;
    }
</style>
<script type="text/javascript">
    var canvas = document.getElementById('canvas');
    var ctx = canvas.getContext('2d');


    canvas.height = window.innerHeight;
    canvas.width = window.innerWidth;

    var texts = 'I LOVE U'.split('');

    var fontSize = 16;
    var columns = canvas.width / fontSize;
    // 用于计算输出文字时坐标,所以长度即为列数
    var drops = [];
    //初始值
    for (var x = 0; x < columns; x++) {
        drops[x] = 1;
    }

    function draw() {
        //让背景逐渐由透明到不透明
        ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
        ctx.fillRect(0, 0, canvas.width, canvas.height);
        //文字颜色
        ctx.fillStyle = '#f584b7';
        ctx.font = fontSize + 'px arial';
        //逐行输出文字
        for (var i = 0; i < drops.length; i++) {
            var text = texts[Math.floor(Math.random() * texts.length)];
            ctx.fillText(text, i * fontSize, drops[i] * fontSize);

            if (drops[i] * fontSize > canvas.height || Math.random() > 0.95) {
                drops[i] = 0;
            }

            drops[i]++;
        }
    }
    setInterval(draw, 33);
</script>
</body>
</html>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
    <TITLE> love</TITLE>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> 
    <META NAME="Generator" CONTENT="EditPlus">
    <META NAME="Author" CONTENT="">
    <META NAME="Keywords" CONTENT="">
    <META NAME="Description" CONTENT="">
    <meta charset="UTF-8">
    <style>
        html, body {
            height: 100%;
            padding: 0;
            margin: 0;
            background: rgb(0, 0, 0);
        }
        canvas {
            position: absolute;
            width: 100%;
            height: 100%;
        }
        #child{
            position: fixed;
            top:50%;
            left: 50%;
            margin-top: -75px;
            margin-left:-100px ;

        }

        h4{font-family:"黑体";font-size: 40px;color:#f584b7;position: relative;top: -70px;left: -80px;}
    </style>
</head>
<body>
<div id="child"><h4>💗送给我的小婷婷</h4></div><!--这里写名字❤!!!-->
  <canvas id ="pinkboard"></canvas>
  <!-- <canvas id= "canvas"></canvas>  -->
<script>
    /*
   * Settings
   */
    var settings = {
        particles: {
            length:   500, // maximum amount of particles
            duration:   2, // particle duration in sec
            velocity: 100, // particle velocity in pixels/sec
            effect: -0.75, // play with this for a nice effect
            size:      30, // particle size in pixels
        },
    };

    /*
     * RequestAnimationFrame polyfill by Erik Möller
     */
    (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

    /*
     * Point class
     */
    var Point = (function() {
        function Point(x, y) {
            this.x = (typeof x !== 'undefined') ? x : 0;
            this.y = (typeof y !== 'undefined') ? y : 0;
        }
        Point.prototype.clone = function() {
            return new Point(this.x, this.y);
        };
        Point.prototype.length = function(length) {
            if (typeof length == 'undefined')
                return Math.sqrt(this.x * this.x + this.y * this.y);
            this.normalize();
            this.x *= length;
            this.y *= length;
            return this;
        };
        Point.prototype.normalize = function() {
            var length = this.length();
            this.x /= length;
            this.y /= length;
            return this;
        };
        return Point;
    })();

    /*
     * Particle class
     */
    var Particle = (function() {
        function Particle() {
            this.position = new Point();
            this.velocity = new Point();
            this.acceleration = new Point();
            this.age = 0;
        }
        Particle.prototype.initialize = function(x, y, dx, dy) {
            this.position.x = x;
            this.position.y = y;
            this.velocity.x = dx;
            this.velocity.y = dy;
            this.acceleration.x = dx * settings.particles.effect;
            this.acceleration.y = dy * settings.particles.effect;
            this.age = 0;
        };
        Particle.prototype.update = function(deltaTime) {
            this.position.x += this.velocity.x * deltaTime;
            this.position.y += this.velocity.y * deltaTime;
            this.velocity.x += this.acceleration.x * deltaTime;
            this.velocity.y += this.acceleration.y * deltaTime;
            this.age += deltaTime;
        };
        Particle.prototype.draw = function(context, image) {
            function ease(t) {
                return (--t) * t * t + 1;
            }
            var size = image.width * ease(this.age / settings.particles.duration);
            context.globalAlpha = 1 - this.age / settings.particles.duration;
            context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
        };
        return Particle;
    })();

    /*
     * ParticlePool class
     */
    var ParticlePool = (function() {
        var particles,
            firstActive = 0,
            firstFree   = 0,
            duration    = settings.particles.duration;

        function ParticlePool(length) {
            // create and populate particle pool
            particles = new Array(length);
            for (var i = 0; i < particles.length; i++)
                particles[i] = new Particle();
        }
        ParticlePool.prototype.add = function(x, y, dx, dy) {
            particles[firstFree].initialize(x, y, dx, dy);

            // handle circular queue
            firstFree++;
            if (firstFree   == particles.length) firstFree   = 0;
            if (firstActive == firstFree       ) firstActive++;
            if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function(deltaTime) {
            var i;

            // update active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].update(deltaTime);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].update(deltaTime);
                for (i = 0; i < firstFree; i++)
                    particles[i].update(deltaTime);
            }

            // remove inactive particles
            while (particles[firstActive].age >= duration && firstActive != firstFree) {
                firstActive++;
                if (firstActive == particles.length) firstActive = 0;
            }


        };
        ParticlePool.prototype.draw = function(context, image) {
            // draw active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].draw(context, image);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].draw(context, image);
                for (i = 0; i < firstFree; i++)
                    particles[i].draw(context, image);
            }
        };
        return ParticlePool;
    })();

    /*
     * Putting it all together
     */
    (function(canvas) {
        var context = canvas.getContext('2d'),
            particles = new ParticlePool(settings.particles.length),
            particleRate = settings.particles.length / settings.particles.duration, // particles/sec
            time;

        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
            return new Point(
                160 * Math.pow(Math.sin(t), 3),
                130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
            );
        }

        // creating the particle image using a dummy canvas
        var image = (function() {
            var canvas  = document.createElement('canvas'),
                context = canvas.getContext('2d');
            canvas.width  = settings.particles.size;
            canvas.height = settings.particles.size;
            // helper function to create the path
            function to(t) {
                var point = pointOnHeart(t);
                point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                return point;
            }
            // create the path
            context.beginPath();
            var t = -Math.PI;
            var point = to(t);
            context.moveTo(point.x, point.y);
            while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
            }
            context.closePath();
            // create the fill
            context.fillStyle = '#ea80b0';
            context.fill();
            // create the image
            var image = new Image();
            image.src = canvas.toDataURL();
            return image;
        })();

        // render that thing!
        function render() {
            // next animation frame
            requestAnimationFrame(render);

            // update time
            var newTime   = new Date().getTime() / 1000,
                deltaTime = newTime - (time || newTime);
            time = newTime;

            // clear canvas
            context.clearRect(0, 0, canvas.width, canvas.height);

            // create new particles
            var amount = particleRate * deltaTime;
            for (var i = 0; i < amount; i++) {
                var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                var dir = pos.clone().length(settings.particles.velocity);
                particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
            }

            // update and draw particles
            particles.update(deltaTime);
            particles.draw(context, image);
        }

        // handle (re-)sizing of the canvas
        function onResize() {
            canvas.width  = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
        }
        window.onresize = onResize;

        // delay rendering bootstrap
        setTimeout(function() {
            onResize();
            render();
        }, 10);
    })(document.getElementById('pinkboard'));
	
	
	
	
</script>

</BODY>

<audio controls>
  <source src="Alan Walker-Faded.mp3" type="audio/ogg">
  <source src="Alan Walker-Faded.mp3" type="audio/mpeg">
您的浏览器不支持 audio 元素。
</audio >

		
</HTML>

居然看来HTML这通俗易懂的代码,那我们继续来看Python实现爱心的代码。

三、Python实现爱心代码

画爱心用到一个数学函数,再用一个python的 tkinter 库,也就是GUI图形界面。在代码20行

各种常见颜色的RGB数值|RGB数值,rgb颜色表,金色rgb,rgb颜色,rgb颜色代码,各种颜色的rgb,常用颜色rgb,金属颜色rgb,rgb颜色对照表这里学习分享网站优化知识、网站优化文章、网站优化技巧、网站优化方法等..http://www.ilikeseo.cn/wangzhanyingxiaozhishi_30.html20行这里 HEART_COLOR = "#ff1943" 可以自行更改颜色,颜色用网络编码,更多颜色看上面这个链接。

(1)废话不多说直接看效果

b8ecc7748a5f4a2ba249209dd0f6b120.gif

动态爱心,颜色大小自行改动

(2)来吧、代码展示

import random

import tkinter as tk

from math import sin, cos, pi, log

from tkinter import *


CANVAS_WIDTH = 640 # 宽

CANVAS_HEIGHT = 480 # 高

CANVAS_CENTER_X = CANVAS_WIDTH / 2

CANVAS_CENTER_Y = CANVAS_HEIGHT / 2

IMAGE_ENLARGE = 11 # 放大比例

HEART_COLOR = "#ff1943"



def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):

  """

  “爱心函数生成器”

  :param shrink_ratio: 放大比例

  :param t: 参数

  :return: 坐标

  """

  # 基础函数

  x = 16 * (sin(t) ** 3)

  y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))


  # 放大

  x *= shrink_ratio

  y *= shrink_ratio


  # 移到画布中央

  x += CANVAS_CENTER_X

  y += CANVAS_CENTER_Y


  return int(x), int(y)



def scatter_inside(x, y, beta=0.15):

  """

  随机内部扩散

  :param x: 原x

  :param y: 原y

  :param beta: 强度

  :return: 新坐标

  """

  ratio_x = - beta * log(random.random())

  ratio_y = - beta * log(random.random())


  dx = ratio_x * (x - CANVAS_CENTER_X)

  dy = ratio_y * (y - CANVAS_CENTER_Y)


  return x - dx, y - dy



def shrink(x, y, ratio):

  """

  抖动

  :param x: 原x

  :param y: 原y

  :param ratio: 比例

  :return: 新坐标

  """

  force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)

  dx = ratio * force * (x - CANVAS_CENTER_X)

  dy = ratio * force * (y - CANVAS_CENTER_Y)

  return x - dx, y - dy



def curve(p):

  """

  自定义曲线函数,调整跳动周期

  :param p: 参数

  :return: 正弦

  """

  return 2 * (2 * sin(4 * p)) / (2 * pi)


class Heart:

  """

  爱心类

  """


  def __init__(self, generate_frame=20):

    self._points = set() # 原始爱心坐标集合

    self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合

    self._center_diffusion_points = set() # 中心扩散效果点坐标集合

    self.all_points = {} # 每帧动态点坐标

    self.build(2000)


    self.random_halo = 1000


    self.generate_frame = generate_frame

    for frame in range(generate_frame):

      self.calc(frame)


  def build(self, number):



    for _ in range(number):

      t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口

      x, y = heart_function(t)

      self._points.add((x, y))


    # 爱心内扩散

    for _x, _y in list(self._points):

      for _ in range(3):

        x, y = scatter_inside(_x, _y, 0.05)

        self._edge_diffusion_points.add((x, y))


    # 爱心内再次扩散

    point_list = list(self._points)

    for _ in range(4000):

      x, y = random.choice(point_list)

      x, y = scatter_inside(x, y, 0.17)

      self._center_diffusion_points.add((x, y))




  @staticmethod

  def calc_position(x, y, ratio):

    # 调整缩放比例

    force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) # 魔法参数


    dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)

    dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)


    return x - dx, y - dy


  def calc(self, generate_frame):

    ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例


    halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))

    halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))


    all_points = []


    # 光环

    heart_halo_point = set() # 光环的点坐标集合

    for _ in range(halo_number):

      t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口

      x, y = heart_function(t, shrink_ratio=11.6) # 魔法参数

      x, y = shrink(x, y, halo_radius)

      if (x, y) not in heart_halo_point:

        # 处理新的点

        heart_halo_point.add((x, y))

        x += random.randint(-14, 14)

        y += random.randint(-14, 14)

        size = random.choice((1, 2, 2))

        all_points.append((x, y, size))


    # 轮廓

    for x, y in self._points:

      x, y = self.calc_position(x, y, ratio)

      size = random.randint(1, 3)

      all_points.append((x, y, size))


    # 内容

    for x, y in self._edge_diffusion_points:

      x, y = self.calc_position(x, y, ratio)

      size = random.randint(1, 2)

      all_points.append((x, y, size))


    for x, y in self._center_diffusion_points:

      x, y = self.calc_position(x, y, ratio)

      size = random.randint(1, 2)

      all_points.append((x, y, size))


    self.all_points[generate_frame] = all_points


  def render(self, render_canvas, render_frame):

    for x, y, size in self.all_points[render_frame % self.generate_frame]:

      render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)



def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):

  render_canvas.delete('all')

  render_heart.render(render_canvas, render_frame)

  main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)



if __name__ == '__main__':

  root = Tk() # 一个Tk

  # text = Text(root, height=2, width=30)
  # text.insert(END, "万物皆有裂痕\n那是光照进来的地方")

  #
  # lab = tk.Label(root, text='hello java!')
  #
  # lab.config(fg="red")
  #
  # lab.pack(side=tk.LEFT)



  canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)





  canvas.pack()

  heart = Heart() # 心

  draw(root, canvas, heart)

  root.mainloop()

四、写在最后

        先预祝表白成功。如果python代码运行不出来,有什么问题或者需要下载源码请看博主首页。最后实在不能运行python可以直接下载python可执行文件.exe。

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