canvas.save() canvas.restore() 作用

这里canvas.save();和canvas.restore();是两个相互匹配出现的,作用是用来保存画布的状态和取出保存的状态的。这里稍微解释一下,

   当我们对画布进行旋转,缩放,平移等操作的时候其实我们是想对特定的元素进行操作,比如图片,一个矩形等,但是当你用canvas的方法来进行这些操作的时候,其实是对整个画布进行了操作,那么之后在画布上的元素都会受到影响,所以我们在操作之前调用canvas.save()来保存画布当前的状态,当操作之后取出之前保存过的状态,这样就不会对其他的元素进行影响

package com.example.androidapi.graphics;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Region;
import android.os.Bundle;
import android.view.View;

public class Clipping extends GraphicsActivity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		// TODO Auto-generated method stub
		super.onCreate(savedInstanceState);
		setContentView(new SampleView(this));
	}
	
	private static class SampleView extends View {
		
		private Paint mPaint;
        private Path mPath;

		public SampleView(Context context) {
			super(context);
			setFocusable(true);
	        
	        mPaint = new Paint();
	        mPaint.setAntiAlias(true);
	        mPaint.setStrokeWidth(6);
	        mPaint.setTextSize(16);
	        mPaint.setTextAlign(Paint.Align.RIGHT);
	        
	        mPath = new Path();

		}
		
		@Override
		protected void onDraw(Canvas canvas) {
			// TODO Auto-generated method stub
			super.onDraw(canvas);
			canvas.drawColor(Color.GRAY);            

            canvas.save();
            canvas.translate(10, 10);
            drawScene(canvas);
            canvas.restore();
            
            canvas.save();
            canvas.translate(160, 10);
            canvas.clipRect(10, 10, 90, 90);
            canvas.clipRect(30, 30, 70, 70, Region.Op.DIFFERENCE);
            drawScene(canvas);
            canvas.restore();
            
            canvas.save();
            canvas.translate(10, 160);
            mPath.reset();
            canvas.clipPath(mPath); // makes the clip empty
            mPath.addCircle(50, 50, 50, Path.Direction.CCW);
            canvas.clipPath(mPath, Region.Op.REPLACE);
            drawScene(canvas);
            canvas.restore();
            
            canvas.save();
            canvas.translate(160, 160);
            canvas.clipRect(0, 0, 60, 60);
            canvas.clipRect(40, 40, 100, 100, Region.Op.UNION);
            drawScene(canvas);
            canvas.restore();
            
            canvas.save();
            canvas.translate(10, 310);
            canvas.clipRect(0, 0, 60, 60);
            canvas.clipRect(40, 40, 100, 100, Region.Op.XOR);
            drawScene(canvas);
            canvas.restore();
            
            canvas.save();
            canvas.translate(160, 310);
            canvas.clipRect(0, 0, 60, 60);
            canvas.clipRect(40, 40, 100, 100, Region.Op.REVERSE_DIFFERENCE);
            drawScene(canvas);
            canvas.restore();

		}
		
		private void drawScene(Canvas canvas) {
	        canvas.clipRect(0, 0, 100, 100);
	        
	        canvas.drawColor(Color.WHITE);
	        
	        mPaint.setColor(Color.RED);
	        canvas.drawLine(0, 0, 100, 100, mPaint);
	        
	        mPaint.setColor(Color.GREEN);
	        canvas.drawCircle(30, 70, 30, mPaint);
	        
	        mPaint.setColor(Color.BLUE);
	        canvas.drawText("Clipping", 100, 30, mPaint);
	    }

		
	}

}

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